Just a random note on something we discussed a bit earlier. I had another gun that had the attack upgrade feature on it drop last night. So I did some testing.
On the level 2 mobs in the first zone on the explore:
Attack 57 headshot - 212
Attack 62 headshot - 212
On the level 8 knights near where the entrance to the strike is:
Attack 57 headshot - 235
Attack 62 headshot - 247
So the damage does increase on level 8 mobs. It is a 5% upgrade on level 8 mobs. I realized after that I could have gone through and tested damage on every mob from level 1 to level 8 and probably worked out the exact scaling. That will have to wait for another gun I'm afraid.
There are a couple of reasons I can come up with to explain these numbers. The first is the theory that I posted earlier. Attack doesn't actually affect damage, only the scaling of damage vs. the level of the creature in question. The weapon gets full damage up to a point, then gets scaled down depending on the difference between attack level and monster level.
The second is that damage is capped by impact score based on mob level. I realized last night that would also explain the lack of increase on low level mobs. I don't believe this is the case, but thought I would include it at least for completeness. I think the other theory is more likely.
On the level 2 mobs in the first zone on the explore:
Attack 57 headshot - 212
Attack 62 headshot - 212
On the level 8 knights near where the entrance to the strike is:
Attack 57 headshot - 235
Attack 62 headshot - 247
So the damage does increase on level 8 mobs. It is a 5% upgrade on level 8 mobs. I realized after that I could have gone through and tested damage on every mob from level 1 to level 8 and probably worked out the exact scaling. That will have to wait for another gun I'm afraid.
There are a couple of reasons I can come up with to explain these numbers. The first is the theory that I posted earlier. Attack doesn't actually affect damage, only the scaling of damage vs. the level of the creature in question. The weapon gets full damage up to a point, then gets scaled down depending on the difference between attack level and monster level.
The second is that damage is capped by impact score based on mob level. I realized last night that would also explain the lack of increase on low level mobs. I don't believe this is the case, but thought I would include it at least for completeness. I think the other theory is more likely.