Logically a weapon that requires a higher level player to wield would do more damage to higher level enemies than one that doesn't. Why would anyone design a game where a lower level player can use a lower level weapon to do the same damage as a higher level player with a higher level weapon? Doesn't add up. This of course is for weapons of the same type. This is exactly why you don't see a weapon with a lower level player requirement have a higher Attack rating than one that requires a higher level player.
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