Dr.Nope vs Shadow Price please
Probably Shadow Price. Dr. Nope doesn't have the stability to show for itself.
Dr.Nope vs Shadow Price please
BTW, you can get the Heavy Ammo Synthesis for 950 glimmer from the Gunsmith. That's why the 1 SC one is funny.
You call 4500 glimmer equal to 1 SC in the context of grinding?
Right now the go-to Primary weapons are of course the Raid ones.
Any legendary primary would also work, as long as you like it.
Atheon's Epilogue - Dr. Nope with stability perks all enabled with void damage to show off.
Vision of Confluence - Very well rounded Scout rifle with everything you ever want, with a magazine large enough to call itself a semi-AR, auto-fire, and damage of 3/4 a handgun. Oh, it's solar damage too.
Fatebringer - Very well rounded arc handgun that concentrates on headshots to create AOE damage and shortened reload time. Oh did I tell you with the max ammo perk it can hold 13 rounds and ~100 rounds in reserve?
Praedyth's Timepiece - The gun that's evading me (for 9 hard raids) that I desperately want. I call it it the ultimate support arc PR. Bring one to a boss fight and you'll find your teammates (and yourself) landing precision shots for something like 25% more damage. That alone is worth it, and it's also pretty decently well rounded with respectable stats. Impact is a bit low but considering the magazine size and rate of fire it's acceptable. Field Scout I've heard brings your ammo count to 42.
TBH none of the exotic primaries really pull their weight for sacrificing their 1 exotic spot that can otherwise be used for Gjallahorn, Ice breaker, Pocket infinity.
I've upgraded Truth to a certain extent, and I find it to be extremely underwhelming. It does have excellent explosion radius and good velocity, but the premature detonation takes away the "double hit" ability when you aim. That's like 30% less damage for direct hits.
Come to think of it most don't even show themselves to be worthy after comparing to raid gear.
These are from my opinion, so take it with a grain of salt. I'll try to be as unbiased as possible here. These are regards to PVE. PVP is another story.
Bad Juju- So bad Bungie called it out to be buffed.
Fate of All Fools - Unavailable
Hard Light - overpenetrates, but stringing enemies don't isn't exactly that valuable in Destiny.
Hawkmoon - high damage, with 3 random rounds dealing a heck more. Other abilities are soso.
Mida Multitool - I've heard the best use of it is to find chests. Other than that you'd probably want to use Vision of Confluence
Monte Carlo - If you're fighting close range and relying on your melee, you're doing something wrong.
Necrochasm - Unavailable
No Land Beyond - Unavailable
Red Death - Kills healing you doesn't really do that much.
Suros Regime - has good DPS, but only in the last rounds of the magazine. In other cases, it handles quite frankly like a auto-mode enabled scout rifle. Simple answer is to run with a Scout rifle instead of a Suros. Something to take note is the relatively small reserve ammo count of ~400 rounds that won't help in prolonged engagement.
The Last Word - Terrible impact for a handgun TBH (only hits a bit more than a scout rifle), but precision damage with the skill may be good. I'm still trying it out.
Thorn - So bad Bungie called it out to be buffed.
Universal Remote - I have a slot called special weapons for shotguns thank you very much.
Vex Mythoclast - Actually pretty decent for a primary. Solar also helps, but the ~100 round reserve and 56 ammo count (adding up to ~165 ammo) for the price of an exotic.... Nah. Wait for the buff.
You are missing the point, if you have plenty of every currency you don´t care what currency you use. It´s classic Blizzard to provide goods that can be bought by more than one currency.
So a SC is very valuable for you right now, in a few weeks or months it´s something you have no use for so you complain it´s useless, but lo and behold you can actually buy consumables.
"But why would i ever use SC when i have Glimmer", because there is some stuff that you can only buy for glimmer, so you can empty your pockets, but still buy consumables.
I like how they have done the economics , so far i don´t see it breaking like it usually does in other MMO games. I have this sneaking suspicion that Bungizard spend a lot of time on the end game which involves getting the different currencies just right.
However, Bungie does have to rethink their RNG loot tables for raids and come up with some ways for unlucky players to get that certain item that they really want. This wouldn't be an issue if we can run it over and over again, but it being a once per week per character thing, not being able to get what you want slowly becomes frustrating, especially due to matters you can't control.
Give us something like a reputation point for raids or certain VoG specific currency that we can use to trade for certain items, especially if you're setting a limit on the number of loot you can earn. I don't mind if it takes like completing 5 full raids to get one weapon, as long as it's doable
In hindsight I was lucky that I got my Vex Mythoclast on my 4th run because that's the only one I've found in 9 runs, and I have like 8 raid helmets so far.
They really should just enable matchmaking for raid. It'll still be problematic, but on balance I think be a huge benefit. It's not like people still cant group up on their own. And of course they should enable voice chat...
The next raid is gonna be 3-man? Is that true? Never heard that.
You call 4500 glimmer equal to 1 SC in the context of grinding?
btw does anybody played the Raid after patch in hard mode?
Its bloody hard. Its like they up the difficulty a notch.
@tkf: Its Bungie on this one, not BLizzard
Me and my fellow destiny friends just refers to them as Blizzard
That seems an insult to Blizzard and compliment to Bungie, which neither one deserves.