Destiny [PS3,X360,PS4,XO]

I use(d) both.

Shadow Price is the most flexible one as it has a good range and stability but less bullets. Head shots are easy even with fast timing with the Red Dot vision and persistence perk. My current primacy but more or less because it's the last unique legendary primary AR I built up.

Dr. Nope has less range and is like riding a wild horse. But the amount of bullets(72mag, max >900) you can spray in such a short time helps in messy situations or if you try to tackle the Devil Walker in short range. Also getting against these 3 higher level Hive in the Cosmodrome feels like an easy and quick ride. It doesn't feel that "care free" with Shadow Price but these are only nuances. I have 2 Dr. Nope with different perks.

There's also Hex Caster Arc(my 2nd primary Legendary). It's similar to Dr. Nope with 66 bullets but has more range and quicker Reload. A weapon I should probably go back to really evaluate after 6 weeks. If you build up weapons you usually start to like the new ones too as you get used to their different feel/play style.

So if you prefer more control, range and flexibility Shadow Price. If you want to ride a wild horse and dance over the corpses of your enemies in more close quarters the last 2.

EDIT: Grim Citizen III and Vanquisher VIII are also worth looking into...
 
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BTW, you can get the Heavy Ammo Synthesis for 950 glimmer from the Gunsmith. That's why the 1 SC one is funny.

I dont understand on this one.

Xur gives you FIVE heavy synthesis for one strange. When you're higher level and have lots of excess strange, that's a great deal. 3 coins will stock you up with 15.
 
You call 4500 glimmer equal to 1 SC in the context of grinding?

You are missing the point, if you have plenty of every currency you don´t care what currency you use. It´s classic Blizzard to provide goods that can be bought by more than one currency.

So a SC is very valuable for you right now, in a few weeks or months it´s something you have no use for so you complain it´s useless, but lo and behold you can actually buy consumables.

"But why would i ever use SC when i have Glimmer", because there is some stuff that you can only buy for glimmer, so you can empty your pockets, but still buy consumables.

I like how they have done the economics , so far i don´t see it breaking like it usually does in other MMO games. I have this sneaking suspicion that Bungizard spend a lot of time on the end game which involves getting the different currencies just right.
 
Right now the go-to Primary weapons are of course the Raid ones.
Any legendary primary would also work, as long as you like it.

Atheon's Epilogue - Dr. Nope with stability perks all enabled with void damage to show off.

Vision of Confluence - Very well rounded Scout rifle with everything you ever want, with a magazine large enough to call itself a semi-AR, auto-fire, and damage of 3/4 a handgun. Oh, it's solar damage too.

Fatebringer - Very well rounded arc handgun that concentrates on headshots to create AOE damage and shortened reload time. Oh did I tell you with the max ammo perk it can hold 13 rounds and ~100 rounds in reserve?

Praedyth's Timepiece - The gun that's evading me (for 9 hard raids) that I desperately want. I call it it the ultimate support arc PR. Bring one to a boss fight and you'll find your teammates (and yourself) landing precision shots for something like 25% more damage. That alone is worth it, and it's also pretty decently well rounded with respectable stats. Impact is a bit low but considering the magazine size and rate of fire it's acceptable. Field Scout I've heard brings your ammo count to 42.


TBH none of the exotic primaries really pull their weight for sacrificing their 1 exotic spot that can otherwise be used for Gjallahorn, Ice breaker, Pocket infinity.
I've upgraded Truth to a certain extent, and I find it to be extremely underwhelming. It does have excellent explosion radius and good velocity, but the premature detonation takes away the "double hit" ability when you aim. That's like 30% less damage for direct hits.

Come to think of it most don't even show themselves to be worthy after comparing to raid gear.

These are from my opinion, so take it with a grain of salt. I'll try to be as unbiased as possible here. These are regards to PVE. PVP is another story.

Bad Juju- So bad Bungie called it out to be buffed.

Fate of All Fools - Unavailable

Hard Light - overpenetrates, but stringing enemies don't isn't exactly that valuable in Destiny.

Hawkmoon - high damage, with 3 random rounds dealing a heck more. Other abilities are soso.

Mida Multitool - I've heard the best use of it is to find chests. Other than that you'd probably want to use Vision of Confluence

Monte Carlo - If you're fighting close range and relying on your melee, you're doing something wrong.

Necrochasm - Unavailable

No Land Beyond - Unavailable

Red Death - Kills healing you doesn't really do that much.

Suros Regime - has good DPS, but only in the last rounds of the magazine. In other cases, it handles quite frankly like a auto-mode enabled scout rifle. Simple answer is to run with a Scout rifle instead of a Suros. Something to take note is the relatively small reserve ammo count of ~400 rounds that won't help in prolonged engagement.

The Last Word - Terrible impact for a handgun TBH (only hits a bit more than a scout rifle), but precision damage with the skill may be good. I'm still trying it out.

Thorn - So bad Bungie called it out to be buffed.

Universal Remote - I have a slot called special weapons for shotguns thank you very much.

Vex Mythoclast - Actually pretty decent for a primary. Solar also helps, but the ~100 round reserve and 56 ammo count (adding up to ~165 ammo) for the price of an exotic.... Nah. Wait for the buff.

Thanks x 1000, i am on the bounty for http://destiny.wikia.com/wiki/Bad_Juju will keep your post close
 
You are missing the point, if you have plenty of every currency you don´t care what currency you use. It´s classic Blizzard to provide goods that can be bought by more than one currency.

So a SC is very valuable for you right now, in a few weeks or months it´s something you have no use for so you complain it´s useless, but lo and behold you can actually buy consumables.

"But why would i ever use SC when i have Glimmer", because there is some stuff that you can only buy for glimmer, so you can empty your pockets, but still buy consumables.

I like how they have done the economics , so far i don´t see it breaking like it usually does in other MMO games. I have this sneaking suspicion that Bungizard spend a lot of time on the end game which involves getting the different currencies just right.

They have it right for some reasons:

1. 25000 glimmer limit
2. glimmer convertibles are worth little
3. everything except heavy ammo synthesis is dirt cheap (and even that isn't that expensive really)

and most importantly

4. absence of trading.

Without a market, currencies don't really become of problem.

I rather like the idea of the absence of trading, for example, Diablo 3 was much more playable without it.

However, Bungie does have to rethink their RNG loot tables for raids and come up with some ways for unlucky players to get that certain item that they really want. This wouldn't be an issue if we can run it over and over again, but it being a once per week per character thing, not being able to get what you want slowly becomes frustrating, especially due to matters you can't control.

Give us something like a reputation point for raids or certain VoG specific currency that we can use to trade for certain items, especially if you're setting a limit on the number of loot you can earn. I don't mind if it takes like completing 5 full raids to get one weapon, as long as it's doable


In hindsight I was lucky that I got my Vex Mythoclast on my 4th run because that's the only one I've found in 9 runs, and I have like 8 raid helmets so far.
 
However, Bungie does have to rethink their RNG loot tables for raids and come up with some ways for unlucky players to get that certain item that they really want. This wouldn't be an issue if we can run it over and over again, but it being a once per week per character thing, not being able to get what you want slowly becomes frustrating, especially due to matters you can't control.

Give us something like a reputation point for raids or certain VoG specific currency that we can use to trade for certain items, especially if you're setting a limit on the number of loot you can earn. I don't mind if it takes like completing 5 full raids to get one weapon, as long as it's doable

In hindsight I was lucky that I got my Vex Mythoclast on my 4th run because that's the only one I've found in 9 runs, and I have like 8 raid helmets so far.

Imho i think random drops, however annoying they are, simply is part of any endgame, i agree that there should be a limit to the pain, i would personally keep track on the players and the loot they get and simply raise the chance to get class specific loot pr raid. But reset it everytime class loot dropped. As i mentioned before, if it´s to easy the game dies to fast.

I would prefer the Reputation to be universal like it is now, and as little as possible limited to raids. I think it´s enough that there is raid specific drops than can´t be had anywhere else. There are people playing the game (like me) that stands a real chance of never getting into the raid, and never seeing the content or getting loot. It´s ok, i expect the raid to be 3 man stuff with the DLC, then i can see the raid, and maybe get some loot. But imho i think it´s very important to create content that is open for everyone.

Does the 3 factions only provide gear for PVP, isn't there anything useful for PVE?
 
They really should just enable matchmaking for raid. It'll still be problematic, but on balance I think be a huge benefit. It's not like people still cant group up on their own. And of course they should enable voice chat...

The next raid is gonna be 3-man? Is that true? Never heard that.
 
They really should just enable matchmaking for raid. It'll still be problematic, but on balance I think be a huge benefit. It's not like people still cant group up on their own. And of course they should enable voice chat...

The next raid is gonna be 3-man? Is that true? Never heard that.

What I meant is that the old 6 man raid will be doable with 3 x 32
My guess of course
 
You call 4500 glimmer equal to 1 SC in the context of grinding?

Does it say a lot that I'm not sure which one you're implying is more difficult to earn?

Assuming you're implying strange coins are the rare one, well for me once you get one or two alts going, you can earn 27 per week just from the weekly heroic (3X9). As well as the others you may get here and there. Dont buy anything from Xur for one week cause his wares arent to your liking, and you might have 30-40 coins just laying around, knowing you can pick up up to 27 more if you so desire.

I had 22 leftover coins this week without doing any weekly heroic cause I didn't bother. I still bought Patience and Time (17) and picked up 20 heavy ammo for my alt with other 4 coins, and the last was for the exotic bounty I'm doing. I know I can grab up to 27 more coins next week, if I care to.

Glimmer does become a bit redundant in the game IMO, as do motes. I dont see tons of purpose for glimmer, other than to keep enough around for weapon upgrades. I hit the 25k cap a while back before spending some. And I'll buy some ammo synth with it just to have a use for it.
 
btw does anybody played the Raid after patch in hard mode?
Its bloody hard. Its like they up the difficulty a notch.

the enemies have more tendency to teleport BEHIND you. They already do this before patch, but they rarely do this. Now they really use their ability to teleport for their advantate.
 
on the other hand, the Normal difficulty is as usual. same stuff. although the play with templar's oracle feels longer, dunno why (maybe im just bored).
 
come november games and i will retire destiny or at least severly reduce the play time (if ACU is good, and im sure CoD single player will be awesome bombastic stuff as usual)
 
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