Destiny [PS3,X360,PS4,XO]

From bungie's own words:



It's not related to defense. If you're wielding a fixed weapon you will find that there are certain numbers that you always hit for, these numbers are fixed across pretty much all mobs. The same "tier" of mobs from different species are hit with similar values. Mobs also have different precision shot multipliers, (especially apparent on Majors/Ultras) so that's also something you should take note of.

You guys are also missing the what I've said: "Assumption is LV20+"

Don't do your tests on low level enemies.
Weapons deal less damage to LV1s than to LV20+ mobs, so don't do any of your tests on mobs below LV20.
Anything below 20 is scaled to a formula that I'm too lazy to figure out. Nobody really cares about how much you hit low level mobs for anyway

I just want to state up front that the end results in the systems you and I are proposing don't really amount to much. The base assumption holds - and is exactly what Bungie said. Increasing attack power increases damage against high level mobs. That being said, I've included my reasoning below as to why I like a system where attack power modifies defense below. I probably won't spend too much time on this discussion because it is like arguing that milk should be purchased from a corner store vs. a supermarket. In the end you still get milk - and how is probably less important than the end result.

Spoiler tags for those who don't want to read my reasoning.

There are several things which make it very unlikely for attack power to be the base damage for a weapon. The major ones in my opinion are:
  • It would mean ALL weapons have the same base damage. IE, a rocket launcher has the same base damage as a auto rifle. They do have the same attack power. As a matter of fact, the attack value ratings are all set by weapon level class (uncommon, rare, legendary, exotic).
  • It makes each mob have to carry a table of weapon damage modifiers that vary depending on weapon type. Take for instance auto rifles. Weapon damage varies greatly from mob to mob and from subclass of autorifle (shinegan vs galahad). You do less damage on legionnaires than you do on flayers. You do less damage to a captain than you do to an dreg. And so forth. All of these damage changes could be explained if mobs have armor and it affects outgoing damage. It becomes much more difficult if you try to remove that concept.
  • The scaling is not purely linear, nor is it consistent across mob type. To do this mathematically, you would end up creating impact lookup tables to try and modify each gun correctly.
  • There is a "cap" of benefit you get from attack power, even on 20+ mobs. On level 20 mobs for instance, raising attack power ceases to benefit you against certain mobs.

I specifically dislike the idea that mobs carry around their own modifier tables to get damage for specific guns right. Instead, I think it is far simpler to believe that each gun type has a base damage that is modified by impact rating. This damage is then modified by a class of modifiers that are not weapon specific. For example:

  • Defense / Attack Power. These two combine to a single term that reduces damage until defense is 0. Simple equation, and only requires setting defense per mob. Gives all the demonstrated effects even against low level monsters.
  • Crit value. This is basically a set multiplier per gun from what I've seen. It doesn't need to change per monster type because the differences can be explained via defense / attack power.
  • Level. We know that damage is scaled down when you are below the level of a monster. It is reasonable to think that there may be some scaling for mob level as well.

Note that the end result will be the same with either model. Just from a simplicity perspective, I think the model where attack power modifies defense ends up being much cleaner than trying to treat it as base gun damage.
 
does destiny Exotic weapon bounty broken for anybody else?

i have got 3.. yeah, three times of the same set of Exotic bounty.
Thorn handgun
Bad juju fusion rifle
Invective shotgun

its always those set exotic bounty again agan and again lol.

EDIT:
i choose thorn again and "Abandon" it. ha! stop giving me the same thing again and again bungie. Your RNG is weird.

EDIT:
man. someone have LUK 999
https://www.youtube.com/watch?v=shKEaGBHVW4
 
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Blah. Here you're running around in endgame and I can't get past the level five mission because I get swamped by enemies and die. Fuck I hate this stupid fucking game. I can't play it without wanting to stomp both my TV and PS4 into oblivion.
I feel exactly the same way. I've stopped playing it, just not my idea of fun. I like skill based games, this isn't based of skill, it's based on free time. I'd much rather not slog my way through this with my free time. I can't even bring myself to finish the levels... Venus is where it ends for me.
 
Buy from where? Vanguard has no seller...the gunsmith outside has only worthless green weapons. Cryptarch has no legendary engrams and levelling up only gives me two or 3 blue engrams.
The only place I see weapons for sale is Crucible quartermaster and the factions and both need u to be Rank 3 ......
So, where do I buy legendary weapons?

and somehow I seem to be not even rank 1in crucible even though I have 93 marks ! How can that be?
And I have only 40vanguard marks after reaching level 27+, how can that be?
 
Buy from where? Vanguard has no seller...the gunsmith outside has only worthless green weapons. Cryptarch has no legendary engrams and levelling up only gives me two or 3 blue engrams.
The only place I see weapons for sale is Crucible quartermaster and the factions and both need u to be Rank 3 ......
So, where do I buy legendary weapons?

and somehow I seem to be not even rank 1in crucible even though I have 93 marks ! How can that be?
And I have only 40vanguard marks after reaching level 27+, how can that be?

Hangar where you buy your ship, there is a droid merchant there that sells VG Rank 3 weapons.
 
Then again just thinking, it seems to me like say my Athens Epilogue hits for a wide variety of values across different enemies. Suggesting they do have different armor and it could be related to an armor value.


As I said, it looks like a wide variety but they actually hit for pre-determined ratios like the mobs we kill at the Gatekeeper. The numbers go up and down by percentages (as I said, reds hit for 100%, descendant/precursor hobgoblins hit for 90%, Gatekeeper hits for 45% damage, all precision shots).
This suggests that they simply scale your damage over mob types by simply slapping on multipliers than calculating it through a complicated "formula".
If you look closely, precision multipliers have the same thing going on.

We know that Bungie changed AR's precision multiplier from 1.5x=>1.25x and a ~2% nerf.

As a result my Atheon's Epilogue went from hitting goblins for

~62 body shots and ~185 precision pre patch
~61 body shots and ~152 precision post patch

It's obvious that the multiplier here is 3x pre patch and 2.5x post patch so what they did was double the precision multiplier there for the reds.

If you try this on yellows, some get that "double precision" (descendant/precursor hobgoblins) and some don't (Gatekeeper), and that's probably where the the Gatekeeper gets the 45% damage over 90% damage of hobgoblins from. The gatekeeper simply had half the precision multiplier. If I recall correctly the body hits were the same.

I spend a lot of time in the Vault of Glass (and wiping and retrying) so I have come to remember the numbers that I hit for and spotting the pattern.

Of course, not all reds get hit for the same values and multipliers. Servitors, for example, appear to have much lower multipliers despite being red.

Atheon's Epilogue also has glass half full so damage will go up while you shoot, so keep that in mind.
 
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Hangar where you buy your ship, there is a droid merchant there that sells VG Rank 3 weapons.

It's called the Vanguard Quartermaster. It's on the tower map I'm sure.

I always thought it a bit counterintuitive the gunsmith doesn't sell the best weapons, but whatev.

I have realised another sad truth: my Warlock looks like a peasant compared to other similar levelled players :cry: ! Looks like I am playing it wrong !

Looks in this game are weird. I'm leveling my alt and sometimes I kinda think my alt at levels 12-17 looks cooler than my 28 guy (although my 28's shader is pretty badass). The game should have handled this better.

My problem with my 28 guy's look is my knucklehead radar helmet just looks kinda goofy. But of course leveled exotics dont exactly fall from trees, so I'm kinda stuck with it for now. And the other helmet, the one that is supposedly the best for hunters Aclyophage Symbiote, is also arguably quite unnattractive by design.

There's not even any good options here. There's only 4 exotic hunter helms I think, and one of them Mask of the Third Man is for inferior bladedancer class. And everybody seems to agree Symbiote is the best Hunter helm and it's just ugly.

The only cool helmet option for level 30 would be to get the Raid helm (assuming it looks decent), which only falls in hard Raid anyway. All of this would require a lot of rejuggling and lost sunk shards in Knucklehead Radar too.

For level 28-29 you could do it with a legendary helm but then I'd need a exotic chest piece. I kinda think they have better perks anyway, even though helmet is supposed to have the best perks.

Eventually I'll probably have multiple leveled exotic/legendary armors and helmets though, and be able to switch between them. Eventually...

For pure looks though, I dont think one can compete with Warlock class. Those trenchcoat thingies...just look so badass. Oh well I made my choice of class, no going back now with probably 130 hours plus sunk into my char. And I'm not unhappy Hunter has it's advantages.

One thing I thought of is lower level guys should not even allowed to be colorful. Restrict them to grays and browns. Only open up more colors at higher levels. This would be an easy differentiator.

I do like the "shader" concept though. One of the many awesome things the game did right.

This game just uses Matrix style coolness too, the sense of style is great. First time I ran the raid and was following a group of 6 awesome looking Matrix style warriors through Goron maze, I thought wow, this is neat. This is like playing Lord of the Rings. And whatever that effect is where Warlocks light on fire, is just jaw dropping awesome. It must be on their subclass cause I dont see it much.
 
RNG has been pretty good to me this week. Got Monte Carlo beating the nightfall on my alt. character with orangpelupa (exotic AR), 77 Wizard from the tiger strike (void fusion rifle), Grim Citizen III (legendary AR) and legendary armor for my alt character that I actually needed (both from leveling up my cryptarch), and a better exotic helmet for my warlock for beating the nightfall (looks ugly compared to my other one, but it suites my play style better).

And what did I get from beating the raid from start to finish and cheesing the atheon two other times? Ascendant material, a legendary sparrow and another chatterwhite shader. :(

Oh well, pretty good week.
 
Buy from where? Vanguard has no seller...the gunsmith outside has only worthless green weapons. Cryptarch has no legendary engrams and levelling up only gives me two or 3 blue engrams.
The only place I see weapons for sale is Crucible quartermaster and the factions and both need u to be Rank 3 ......
So, where do I buy legendary weapons?

and somehow I seem to be not even rank 1in crucible even though I have 93 marks ! How can that be?
And I have only 40vanguard marks after reaching level 27+, how can that be?

go to the basement (where ikora rey is). He and 2 other person there are selling vanguard armors-weapons

@stomped by the game
have you tried outsmarting the game? Even on level 28, not all stuff can be done without outsmarting the game.

for example, finishing mission in moon to kill Phogoth in heroic. you absolutely need to outsmart the game to progress.
- examine where enemy wont chase you (they have pre-determined "zones")
- look for area where enemy cant hit you
- understand the attack pattern of enemy
- understand the trigger to lure enemy (knight with armor tend to "charge" to you if you hit him with main weapon a few times. then you run, then you switch to heavy. BLAM. win)
- use "orbit" as needed to revive yourself in nightfall, for free, no penalty.

too bad the ability to "outsmart" the game is still confined to normal areas and normal enemy AI. You cant use your athletic skills to reach awesome areas like in Titanfall. Heck, we was able to use awesome area in Templar Battle in VoG but bungie patched it out. Many become "Its not how we imagine the game to be played" bull****
 
^^ everyone's except me lol
i keep getting junks

Fortunately there's Xur that will always sell stuff :D
too bad nobody sells raid gear. I need them to pass level 28.

EDIT:
btw any of you getting the DLC?

some of my teammate in Indonesia already ordered the whole season pass-thing. But the DLC is almost the same price as 1 full-PC-game. Gotta wait for the review ...
 
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I'm deffo getting the DLC at this point. Guess I'll just buy it as it comes along.

- use "orbit" as needed to revive yourself in nightfall, for free, no penalty.

Hmm, what do you mean? This doesn't seem to make sense.
 
Anyways finished up my alt to 20 tonight. Havent used him with the "good" armor yet but he's ready to go.

The weekly strike was fairly rough to solo even just on heroic. Nightfall could be an ordeal. I have an idea how to approach/cheese it now though of course, the weekly 28 is great for testing out stuff for nightfall.

I really need raid gear if I'm ever gonna get started to 30, so I just should be hitting the raid 2x, hit every loot point. Even the weekly heroic strike and definitely the nightfall is secondary imo. I need raid gear more than exotic weapons (though they'd be nice), strange coins, or anything else.

I'd like to acquire a legendary sniper of every elemental. For example for nightfall this week with arc burn, my only arc sniper is a forgotten green I had in storage! It has 178 attack, which times 3X is still well better than any normal weapon so I'll be taking it. But I'm blanching at not even having a blue...
 
It means when you die, you go to orbit then join the game again.

Btw I was playing with tranner and awesome quick daily mission :)
Glad we did not get the mission with long umskipabble cutscene
 
the play-time of tranner is late night/morning in Canada but it is in-line with your playtime on your timezone Renegade.

@DLC
yikes
most people i talked seems really getting the DLC >_<

EDIT
btw how do you share checkpoints of atheon?
 
Yeah that Nightfall's a monster to solo this week...think I'm gonna put that on the backburner this week :p Dont know if it's worth buying an arc legendary just for this strike either, since my policy has been to not buy weapons.

It's funny I've been hesitant to buy weapons, figuring "I'll plan out everything else, but I'll just let drops handle weapons, random drops gotta be good for something right?". But thinking, no weapons have dropped lately... :(

I'm not sure where weapons would even drop for me except maybe nightfall strike? And last week was the first one I accomplished and I didn't get a weapon...

I have lots of coins this week, but I'm not too sure on the wisdom of buying exotics either, since you can only equip one, and that's gonna be ice breaker for the forseeable future for me. Granted you can switch but still.
 
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