And circling back to the complexity issue, I'm a bit torn. Because it may be a situation where the game is actually so overly simplistic that it just seems complicated.
For example: at level 2, you get grenades. Grenades look like they have three options, but you can only pick one. I guess as you use grenades more you get the "right" to use the second or third choices, and somehow then choose which grenade type you want to use. But there's no choice in using the skill points. You either have them or you don't. Same at level 3 when you get the jump skill bonus, etc.
And, at least at level 2 and 3, you don't have a choice as to what skill you want. You get grenades, then you get jump, and then (from what you guys have said) at level 4 you get your "special" ability.
So maybe it just looks complicated but you don't really have any options to choose from?
You are right, the skill tree is extremely simple, and does not require your input really.
this is my skill tree for Hunter.
And I'm sure that we can't go any further in the Beta.
The unlock levels apparently is the following, and I'm pretty sure they're the same for the three classes.
Code:
02 03 04 05 06 07 08 13
09 10 11 12 14 15 16 21 29
17 18 19 20 22 23 24 28
25 26 27
Note: up to 23 I'm pretty sure, 24 and beyond is extrapolated from what I've seen so far.
using these numbers as a guide, you get to choose one of 02/09/17 as your grenade.
03 04 05 are fixed abilities and are always on.
10 18 25 are modifiers for 03 and you choose one to activate
11 19 26 are modifiers for 04 and you choose one to activate
12 20 27 are modifiers for 05 and you choose one to activate
you choose one of 06 14 22 for your attribute, enhancing your basic abilities
you choose one of 07 15 23 for your ability modifier
you choose one of 08 16 24 also for your attribute. enhancing your basic abilities
and then you choose 13 21 28 for your final skill modifier
29 is where you lock in your choices and gain some more additional attributes. (Armor for titan, recovery for warlock, agility for hunter).
And yes, from this you can see that in the beta we really only have 3 variables. 1. grenade, 2. attribute and 3. an ability modifier. The beta doesn't give us enough levels to customize it enough.
From what I heard, I believe you can restart from LV1 the same subclass tree after you lock one in in case you want to change it around, and the second time around is much easier.