shredenvain
Regular
But this is what the community wanted. They complained bitterly and loudly because they lost the grind investment in old guns in TDB.
It's important to understand Bungie just gave players what they said they wanted. The players just aren't always smart enough to understand the repercussions even when they should be obvious. It should have been obvious Fatebringer and Gjallahorn are going to trump anything new that comes along. I was posting about that problem months ago. The only solution is "here's you new hand cannon thats even better than Fatebringer!". Except then if you keep moving the bar up PVE balance is gone, that is untenable.
And yeah, Bungie does seem to be nerfing new guns you are right. It could be that was before they decided to allow ascending old gear. But it's obviously for balance reasons, Bungie must think Field Scout for example was overpowered in a sense.
It's kind of weird in many ways things are way overpowered, the burns, Gjallahorn, reforging allowing the best perks on every gun (now that I think about it that's probably exactly why Bungie is nerfing these perks), Felwinters Lie, Thorn...yet OTOH Bungie appears to be trying to sneak nerf many classes of weapons.
What they need to do is come up with other things besides the elements to make the new guns provide a service that you just can't always get from a raid elemental. They could create new enemies that have other challenges aside from a colored force field.
That way the old raid weapons could stand with the new raid weapons as equally important for completely different situations and enemies. It doesn't appear that these new "Taken" enemies have elemental shields. Hell they could even add new elemental types to the shields. The new armor has perks that can negate the damage taken from arc weapons which in turns effects the amount of damage you put out from arc attacks. The best solution for everyone would be for the new raid weapons to actually make the player want to use them over their old stand by weapons.