I really hate the decision to make radiant mats raid-only.
I've discussed this before, but it makes the game "raid" and "not raid".
"Not raid", after you race through the nightfall and weekly, has nothing left but doing bounties to level your weapons (and maybe armor). This is for the majority of the week. After you do the easy bounties, you're basically dredging, scrounging, for 3-4 bounties you really aren't that enthused about.
It's the least active I've ever felt in the game. Before, coming up the level ranks, one thing I really liked about the game was how it ALWAYS felt like there was so many different things to be doing, so many different tracks to pursue.
Even the nightfall, there is hardly any weapons or exotic armor I greatly desire. Probably the only weapon I kind of want still is Thunderlord. And a Badger CCL with field scout, but the odds of that dropping seem long, since not only the weapon has to drop, but the right perk with it. There's a few other elemental types that would be nice to have, but there's nothing really pressing at all.
I am not sure what to think about this. Part of me understands that fundamentally, not every weapon can be good, in fact most cant, if some are to be. So most weapon drops aren't exciting. Just as one example.
But I'm not sure what if any solution exists to these issues. One thing I can think of is just make the game a lot deeper. I understand in WoW, the best gear can be worked towards for months. But then that would bring it's own set of issues I suppose, such as turning off the more casual players.
I dont know, personally I wouldn't mind some exotic guns being more overpowered too. But there again, possible issues abound.
I guess this is a bit of the malaise every MMO player experiences after 500+ hours, though. The experience just cant stay fresh forever. One thing I've long noticed, is even going back to Ultima Online days, any MMO message board will be mostly filled with lots of bitter complaining, and how the good old days were better, and how the latest change by the developer, whatever it may be, just ruined things. It's just the way of MMO's I think.
Speaking to just my issue with radiant mats being raid only though, I saw a great idea on reddit...it was to allow us to trade ascendant mats for radiant mats. The guy proposed 25 ascendant mats for one radiant. Now, that is WAYYYYYY to high. It would need to be maybe 10 for 1 or even less, but the idea imo is spectacular. Not only does it solve my issue of feeling like I'm not really progressing (even a little bit) most of the week after raid, but it also singlehandedly makes VoG relevant again (which VoG being basically irrelevant in TDB was another huge misstep they made imo). It doesn't have to be a ton of them, but even if you could work towards 2 or 3 over the week it would make a huge difference imo.