jjayb said:Tell me again why cg is so great?
Humus said:What about GL_ATI_float?
Hyp-X said:Humus said:What about GL_ATI_float?
Do you think it can be implemented on the R9700?
(Just if you have no idea for your next demo )
sound like an incredible fillrate eater. Can't see how this can be any faster unless you're extremely transform-limited. Using loops in the fragment program and do all lights at once might solve that. You'll still need another pass per light anyway if you want shadows.We will render one full-screen quad per light
Humus said:What about GL_ATI_float?