Bigus Dickus
Regular
A technically oriented magazine for professionals, not a gaming magazine or popular science type of rag. The 360 breakdown is really pretty thorough in its technical details, the PS3 breakdown obviously less so since released information is scarce. The article is written with, IMO, a bias towards the 360, partially because the analysis of the technology contained in each makes it seem that way, but there are also more references to "negative" speculations about the PS3 (such as a Sony patent which describes a method of locking a game (disc) to a parent console much the same way the DIVX movie format was going to, thereby potentially squashing the used/resale game market).
The most interesting information in the article is a speculative BOM breakdown on the 360 and PS3, the first one I've run across from a source that I would halfway trust. (For a little background, this magazine usually deals with IC's in cellphones and IT devices, powersupply design for portable electronics, the inner workings of RF design, etc. For example, two other articles in this issue are a detailed walk-thru of how to design a USB-based general-purpose-interface-bus controller and an in-depth discussion of digital filtering techniques. This is exactly the second article in three years on consumer consoles - so while I'd say it isn't really their area of expertise, they are familiar with build costs of consumer electronics in general).
Anyway, their estimate for BOM cost at launch for the 360 is $340, and for the PS3 at launch $495. A three year outlook for each console (from time of launch) yields $145 for the 360 and $195 for the PS3. These estimates do not include a cost of hard drive for the PS3 (assumed to be a peripheral, I suppose), but do for the 360 (so the premium system, more or less). The BOM includes categories for CPU, GPU, optical media, memory, hard drive, USB, ethernet, WiFi (on PS3), Bluetooth/wireless controller transceiver, Analog IC, other ASICs, and I/O support.
Of particular interest and relevance to discussion here is the estimates for the Blu-Ray drive: $100 at launch and $30 in three years. This contrasted to $25/$10 for the dual layer DVD in the 360. So here are some numbers, from one source at least, on the manufacturing cost to Sony of including the BRD in the PS3.
The most interesting information in the article is a speculative BOM breakdown on the 360 and PS3, the first one I've run across from a source that I would halfway trust. (For a little background, this magazine usually deals with IC's in cellphones and IT devices, powersupply design for portable electronics, the inner workings of RF design, etc. For example, two other articles in this issue are a detailed walk-thru of how to design a USB-based general-purpose-interface-bus controller and an in-depth discussion of digital filtering techniques. This is exactly the second article in three years on consumer consoles - so while I'd say it isn't really their area of expertise, they are familiar with build costs of consumer electronics in general).
Anyway, their estimate for BOM cost at launch for the 360 is $340, and for the PS3 at launch $495. A three year outlook for each console (from time of launch) yields $145 for the 360 and $195 for the PS3. These estimates do not include a cost of hard drive for the PS3 (assumed to be a peripheral, I suppose), but do for the 360 (so the premium system, more or less). The BOM includes categories for CPU, GPU, optical media, memory, hard drive, USB, ethernet, WiFi (on PS3), Bluetooth/wireless controller transceiver, Analog IC, other ASICs, and I/O support.
Of particular interest and relevance to discussion here is the estimates for the Blu-Ray drive: $100 at launch and $30 in three years. This contrasted to $25/$10 for the dual layer DVD in the 360. So here are some numbers, from one source at least, on the manufacturing cost to Sony of including the BRD in the PS3.
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