It's why metal gear rising is ones of the best in term of storytelling.
It felt like a Kojima game where Kojima was hands off (and according to the interviews, he was hands off).
Sure some parts still overexplain things, but they balanced it with NANOMACHINES SON! and just swing with it.
Btw the problem of overexplaining stuff feels epidemic in Japan and Korean media, not just games but also their TV series.
In western media, there's a lot of emphasis of show, don't tell. But in JP and KR media they show AND tell and then TELL again, on top of that SHOW it again.
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Anyway, ds2 looks like Kojima's baby so I expect the game will have long cutscenes that overexplain stuff.
Or maybe they will tone it down, and it'll be more like MGSV.
So ds1 is mgs4, and ds2 is MGSV.
I agree with you but I wouldn't call what you describe as Metal Gear Rising being great at Story Telling.
It was great at telling us that story telling here is not the point.
I think it was pure awesomeness at making fun of itself, deliberately going over the top and making it clear that there is no reason to explain how all this craze works. Only that there is a reason. Nanomachines! F*ck the rest! The whole game is a meme, a self parody of the late MGS game universe. Hence why MGS Rising is silly, disconnected from the MGS universe and kind of ruins it if taken literally.
For me MGS1 and MGS2 were pure awesomeness in writing and they succeeded by not having to explain a lot of things. Relationships were suggested. Things happening in the backstage were suggested.
The power of MGS1 and MGS2 is what the Ancient Greeks called Tragic Irony in theater, where the audience knew things the characters didn't. In the case of these games, we were the tragic character character that didn't know and we realized that we didn't know and that there is a "virtual audience" that knows more.
For example the Patriots were representing something more eerie, something intangible, something that was automatically given birth through society. It didn't need any explanation. It is why the ending of MGS2 was so powerful. We as the tragic character were helpless to what was going on in the back stage and we could never have control or full knowledge of the powers controlling the events.
It went bad when Kojima in his next games tried to explain the Patriots as something tangible, something that could be explained with technology and physically. MGS4 was the worst written MGS in my book for this reason. MGS V spoiled the other MGS games by using parasites as the new nanomachines that tried to logically explain the Cobra Unit's superpowers in MGS3. It didn't have to explain anything and it was silly how MGSV had these super biological, mechanical and computing technologies surpassing anything we ve seen in MGS1 and MGS2.
It's as if the audience is trying to explain to the character who plays the story, why the director put that chair there, why that scenery here and looks the way it is, what's going on in the story, who is who and what is what, what was his intention and the philosophy behind it etc. It breaks the immersion
I think the Japanese did have the tendency to leave some things unexplained in the past.
The Japanese The Ring Trilogy didn't explain almost anything. It gave you hints and rumors. Half of the horror was suggested. The US version though emphasized on the visual effects in the sequels and less on atmosphere.
The Silent Hill series from Team Silent created a huge cult following because 90% of the things going on were never explained, only suggested and hinted at, some just were there with no need of explanation. The forums were filled with theories and detective work to connect the dots and found huge Easter eggs and suggestions throughout it's world.
Once the west took over to make the movie, it lost the bread and butter of the original. The Western team that took over the games also failed miserably, losing the abnormalities and suggestions of the original. They also tried to explain the world literally. They tried to mimic the movie. Pyramid Head for example became just a monster in a possessed satanic world. The Pyramid Head on the other hand in SH2 had a hinted very sacred dark role in James subconscious and torment.