jvd said:
Well of course they are going to balance it . You can't be a superman. If you pick say flight , then you have to give up another power . If you want to be able to take large amounts of damage then you have to give up say speed .
The exact solution is in the second sentence, but that's also what will detract from a game set in the DC Universe. For it to be fair and balanced you simply can't be allowed to be like any of the major characters for as long as anyone wants to be able to play as a lesser powered character and still enjoy themselves. To make it fair players will have to make compromises in their character but, as you highlighted below, most of the major characters don't have much by way of compromises.
jvd said:
As for lining up say a green lantern against a batman . Well its simple . Batman has a ton of gadgets and batman has plans . In tower of babel these plans were used against the jla . His plans stoped superman , green lantern , flash and martian man hunter . I would expect a similar deal.
The problem here is that Batman's mental superiority is a storyline benefit, Green Lanterns powers are tangible and realisable through the game engine. For this comparison of how Batman can use his mental abilities to give him an advantage you would have to let the Batman type player have a concept of the situation he was going into and plan it almost Rainbow Six style, while the super-powered player would have to go in blind and you'd still have to hope the Batman type player was intelligent enough to make this work.
jvd said:
You can also seperate by type . A batman character isn't going to be in space like a green lantern would be . He will be in the city going up against thugs and low powered criminals . The only real problem would be pvp .In that case a batman would get his but kicked by a flash. Then again the batman can use a weapon of his deisgn to go u pagain siad character.
Okay, this could work, have a "players lounge" where the heroes can get together to talk and socialise, but when they go into the game aproper they are split into different zones depending upon their range of powers, so the more powerful characters are kept seperated from the "powerful human" type characters.
jvd said:
It will take alot of balance but it will be done. Just like in a fantasy mmorpg. A wizard should be able to shoot a fireball at a knight and that knight would rost in his armor and die . But they balanced it out .
In a sense you're right, but we don't necessarily know just how much power a wizard can use to create a fireball and how effective it really is and we do know that a sword will still go through him. In the DC Universe we do know that Supermans laser vision *will* slice you up, his ice breath *will* freeze you solid and anything you throw at him bar Kryptonite *won't*be effective. It's the secondary curse of background, entrenched storylines.
jvd said:
Dc has what your talking about too. Green lantern : yellow , superman : kryptonite , Manhunter : fire and so on . Almost all of dc's characters from the 60s onward have 1 weakness .
That's the problem, "1 weakness". Where does the average player find Kryptonite while wandering the games cities? To take on the major character types you'd have to know you were going to in advance and have a great deal of preperation under your belt. To hurt Superman you *must* have a fair quantity of Kryptonite available to you, you *must* be able to get close enough to him before one of his many, many super-pwers has mashed you to pieces and you *must* be able to ensure he can't escape when you do get close enough to him. Now if that Superman player has a trigger finger and blasts you with his laser vision at some point before this?
jvd said:
Oh an for iron man the suit keeps him alive. At least originaly now he is cured .
The original suit was designed almost as life-support, there was a point where he'd expanded it's powers to the point that it was actually harming him to use it.
jvd said:
What bothred me allways about marvel is the switch in the 80s and 90s over to it being the x men . That is thier main output . xmen titles or spin offs.
True enough, but then there is a lot you can do with the X-Men, they're popular for a reason and they are pretty much all reasonably balanced characters.
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Anyway, I know ultimately it will all balance out and they will find a way to make it all work, but I think to do so you have to remove a lot of the facets that will ultimately make it "DC" rather than just City of Heroes with a DC label on the cover.