Someone mentioned similarities to Soul reaver and I pre-ordered it without seeing footage.
A patch... great. And what's up with those who have offline Xboxes?
The word on the street appears to be:
360 version:
- Terrible tearing
- Lower framerate
- Better AA
- More vivid colours
PS3 version:
- Far less tearing
- Better framerate
- Bad aliasing
- Washed out colours
I'm leaning to the PS3 version, but a dev posted on GAF that they're looking at patching the performance issues (which I'm assuming means tearing and framerate on the 360 version). So I am somewhat torn between the two right now. Lucky ( ) for me they're not selling it here just yet.
I have a 1 month Gold subscription if you need it Laa...Don't want ya getting left out when the patch gets released...
Oh, it's not that, you can even connect without a subscription - it's the wiring that I can't solve and I won't have wifi in my home either. But thanks for the offer
Yeah, and it's particularly annoying with Darksiders, a game announced in 2007 - they really did not have the time to find out about the tearing and fix it? Especially if it's as easy to do as that developer's post suggested...
We're working on the tearing issue and will have something out to the public very soon. TV's with higher refresh rates should reduce the amount of tearing (some to basically none at all), that's why people are seeing different levels of it depending on their style of tv.
Oh, it's not that, you can even connect without a subscription - it's the wiring that I can't solve and I won't have wifi in my home either. But thanks for the offer
I've been playing Darksiders for about a week and a half now so I've deffinitely had a chance to spend a decent amount of time with the game and I got to say I just love it.
I would have beaten the game days ago but I got incredibily sick and then went on a trip to Montana so that put a slight hinderance on my progression with the game.
There is a lot to say about Darksiders so feel free to ask away if you have any questions, but the short of it is that it's a crazy fun game! Though it borrows mechanics and concepts from Zelda, Gow of War, and Devil May Cry (and a few other games but I dont want to spoil anything) it still manages to stand on its own as a game--which really is the key here.
I think there might be a problem with some people having the wrong perception (or lack thereof) going into the game--they might be expecting Darksiders to actually be one of the games I listed above when it's not. Again, Darksiders manages to stand on it's own and feel mostly unique overall. One thing it most certainly is is an action/adventure game with heavy comic book influence, and I mean that in terms of asthetics, storytelling and overall design. I think it works really well for Darksiders because you can tell that Vigil set out to do this from the outset.
All the dungeons are exciting to play. If I recall correctly there are 4 or 5 of them and I'm currently on the last dungeon of the game, which I think the design is top notch. It's unique in concept, well thought out, makes you stop and think every once in a while and most importantly is fun to play.
I know this might set some of you off if I post my Twitter feed here, but there is a decent amount of DS info and I dont have time to pull it all and organize it in this post. So, if you want more info check the feed where I was Tweeting my thoughts on the game as I played it.
http://www.twitter.com/heymarkd
Oh, and riding Ruin (the horse) feels incredibly awesome. I love it! One last thing--the game doesnt really get going until about 1.5 hours into the game.
From the dev's comment on GAF, apparently the tearing is much worse on TVs with lower refresh rate, which is why not everyone has experienced it.
Playtime? Tearing [x360]?
I'm hitting 14 hours and loving this game. It's hard to tell how close I am to the end but I think I'll be there within the next 2-3 hours, but I'm not totally sure about that (could be longer). The tearing isnt as bad as some people are saying and I'm fairly sensitive to the issue. My Bravia isnt a 120Hz TV either.
Also, to answer some of the Zelda comparison questions (off the top of my head). Some may consider this info to be slightly spoilerish I suppose so fair warning to you:
- You eventually obtain a boomerage type weapon (it's more like the spinning blade from the movie Krull) (Also the main weapon in a game called Dark Sector) that allows you to select multiple enemies (or switches) and throw it. It's an excellent assistant in combat and essential to dungeon puzzles.
- You eventually obtain a hook shot type of device that pulls you to otherwise inaccessible parts of rooms and can be used in combat (example: pull shells off some enemies)
- You eventually obtain a horse named Ruin. You can ride him and attack while doing so. He has a battle charge too. Love riding this guy.
[*] The dungeons are laid out in a fashion that forces you to use your newly aquired weapon.
[*] The world is layed out where parts are inaccessible until certain weapons/items are aquired.
That's all I can think of at the top of my head but that should most likely cover it.