I just got a motorcycle and they properly pin it on the rear wheel. Unlike cars that was pinned in the middle of the 3d model.
uh...... turns out the awesome "eating" on a stall on the roadside in the intro mission was a bloody fakery. I was fooled! In the game, you CANNOT eat on those stall, on anywhere!!!
I also finally encounter the dumb NPCs.
A guy was being harassed for money. I killed the bad guy and his goons. WHat happen next?
The guy being harrased is crouching, AFRAID OF ME. While other NPCs are doing their own routine like nothing happened.
http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html
A dev did a partial analysis of Cyberpunk 2077 using Renderdoc
http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html
A dev did a partial analysis of Cyberpunk 2077 using Renderdoc
The test of console latency is over 6 years old and doesn't show any of the improvements made by Microsoft with the new controllers on the new Series consoles. Firmware for older controllers will be released sometime in 2021to feature DLI too.
What does he mean by this?:
"We don't see the crazy amount of buffers of say, Suckerpunch's PS4 launch Spiderman, nor complex bit-packing and re-interpretation of channels."
Referring to Insomniac's Miles Morales for PS5? I'd be interested to know how it differs from Cyberpunk 2077 and if the rendering for MM has complexities not seen here.
Be honest, before you tried eating at the stall or interfere with the NPCs the game was pure magic, right?
npc ai, police teleporting and enormous number of bugs even on pc thats on developersthat's investors fault, devs told them the game need a few more months of polish, they did not listen.
I'm sure CDPR will bring base consoles versions to a playable state in a few months. Too bad that greedy men's decisions brought devs bad publicity.
reminds me of this:
npc ai, police teleporting and enormous number of bugs even on pc thats on developers
ok, most of technical problems are due to rushed premiere even so many delays but still, it's not technical marvel, it's very good looking on pc game with one of most or maby most impressive game city but quite shallow with little interactivity and especially behaviour of cars traffic, npc looks bellow avarageon devs who said in october the game needed at least 4-5 months of polish
https://pbs.twimg.com/media/Eld40LfXEAAbNgP?format=png&name=900x900
Have you tried the ncpd blue Quests? The goons killed me in just 2 hits, hacking them also need ridiculous amounts of ram sticks.
I play on normal. Main campaign is a breeze
For pc players nexus mods have a ton of mods for this game
https://www.nexusmods.com/cyberpunk2077?tab=popular+(all+time)
I already suspect most of the "simulation", "world", and "freedom" was fake. But I didn't expect for them to fake the restaurant thing, and fill the world with ridiculously basic NPC logic...
They already have the code and animation for sitting! For drinking! Why not wrap them into a group of code that can be simply called when I buy drinks / food from a stall?
Hmm, goldmine for modders then.
Btw,
I just read people complaining the 3 life choises in the beginning was also fake.
Some story things also didn't line up, and there's missing scenes.
I'm started to think CDPR must has been pulled a bungie/destiny with cyberpunk.
Edit:
I just reached the robot sex thing. Dunno robots or hologram... I just registered on the receptionist, and walked thru the door...
The people there are HOSTILE to me for no reason wtf... I'll just use infinite health cheat or something and rush to the checkpoint marker...
Hm, try to search for 'fafalada', he was a actual PS2 dev commenting and praising the platform alot, but also describing it weaknesses. Many devs took part in discussions back then here. The usual console wars existed too but, intresting (and fun) reads still.
From what we have seen, quite far from it. Then again, UE5 was just that, a tech demo, without any game logic and quite barebones. Its a quick demo to showoff the new UE5 engine, all for marketing purposes for EPIC.
The demo was Epic's doing rather than Sony. Demod like this are cool but you can't just conjure them out of nowhere unless you have an in-house studio with an unannounced game leveraging cutting-edge tech that you can blow everybody away with. Sony didn't have anything like this either ;-)
that's investors fault, devs told them the game need a few more months of polish, they did not listen.
I'm sure CDPR will bring base consoles versions to a playable state in a few months. Too bad that greedy men's decisions brought devs bad publicity.
reminds me of this:
Yeah, it's basically a rapid montage.It's a succession of small scenes. Not vast environments. It's a lot easier to handle.
That's true, and Epic has a history of doing their demos on Sony platforms going back to PS2. Still though, MS has a lot of 1P teams that dev on Unreal, did it never cross their mind to get into talks with Epic a couple years back and craft up a demo to showcase their next-gen systems?