Hm, try to search for 'fafalada', he was a actual PS2 dev commenting and praising the platform alot, but also describing it weaknesses. Many devs took part in discussions back then here. The usual console wars existed too but, intresting (and fun) reads still.
From what we have seen, quite far from it. Then again, UE5 was just that, a tech demo, without any game logic and quite barebones. Its a quick demo to showoff the new UE5 engine, all for marketing purposes for EPIC.
Will do; I see them post sometimes on Era in certain tech-focused things there, too.
For the UE5 stuff, it's true that it's really more a tech demo than anything, not a lot (if any) game logic being processed and the such. For time-constraint and financial reasons there probably won't be anything but the most marquee of 1P games (or GTA6) able to take the time for detailed assets the way that demo did it. Even then, that asset quality can't really be done in real-time once all types of game logic has to be processed in tandem.
But Rift Apart, it may not match near the demo's level of fine detail, but the fluidity is in league of it, at least from seeing it in motion. If you break it and the demo down to focus on technical comparisons between the two the differences would be more clear, but in motion (at least to me) a lot of that seems diminished and that's owing to the talent of the game's artists and animators, working well with the hardware.
I hope at least that level of fidelity is more commonplace throughout the gen as a whole.
The demo was Epic's doing rather than Sony. Demod like this are cool but you can't just conjure them out of nowhere unless you have an in-house studio with an unannounced game leveraging cutting-edge tech that you can blow everybody away with. Sony didn't have anything like this either ;-)
That's true, and Epic has a history of doing their demos on Sony platforms going back to PS2. Still though, MS has a lot of 1P teams that dev on Unreal, did it never cross their mind to get into talks with Epic a couple years back and craft up a demo to showcase their next-gen systems?
I'm really curious what exactly MS was doing in 2018-2019 outside of buying/setting up/expanding studios and working on Series hardware with AMD. It's not like they aren't big enough to do multiple things simultaneously, ensuring some kind of demo (that could be seen as pseudo-gameplay, running on some kind of Series X devkit revision) should've been a focus for them to have ready.
As good as the Hellblade II demo was, it got (and continues to get) confused for a CG cinematic, it not running on a Series X devkit just exacerbating that. But regardless, kind of water under the bridge at this point.
that's investors fault, devs told them the game need a few more months of polish, they did not listen.
I'm sure CDPR will bring base consoles versions to a playable state in a few months. Too bad that greedy men's decisions brought devs bad publicity.
reminds me of this:
They also aren't helping themselves with some of their recent events, either. I didn't think CP2077'd end up being the biggest gaming controversy of the year, but it's somehow managed to do it.
I don't know how they go about making things right from here on. Maybe make the first planned DLC free of charge as a sign of good faith to gamers? Maybe tie in some discounts for games on GOG? Ensure that people who bought it on PS4 can upgrade to the PS5 version for free (only saying this because I'm not sure if they already offer this like they do for Xbox players who can upgrade to Series versions for free)? All of the above?
Hope they can repair any reputation damage that's taken place.