Hmmmm...
Running Cyberpunk 2077 at MAX SETTINGS! - YouTube
Ignore the title of the video. What I found interesting was Linus comparing RT on with DLSS versus RT off without DLSS. It's not cut and dried which is better. In some scenes RT is obviously better, but outside in the open world section of the game, RT with DLSS comes at the cost of reduced detail, blur, and unstable details (noise that almost looks like things are flickering). The loss of detail is much greater at a distance than it is close to the camera, hence why it isn't so noticeable indoors.
The good thing, at least on PC is that it's easy to switch between RT on with DLSS and RT off without DLSS. So you can clip it on indoors and flip it off outdoors if the loss of detail bothers you (like it does me).
That said even close to the camera the loss of detail and softening of the image is quite noticeable close to the camera when you quickly switch back and forth like Linus does when he checks out the shadow of some metal stair scaffolding in the video.
What's nice is that unlike Metro: Exodus, CDPR didn't neuter the outdoor lighting in order to make RT lighting look better. The lighting in this game is fantastic with or without RT.
Now that the game is shipped, CDPR is likely to spend a lot of time optimizing the game and fixing bugs. I fully expect that performance and quality on current gen consoles will improve. So, I expect the visuals to improve significantly for the current gen console path next year.
I'm not sure sure if they'll spend much time on last gen consoles, however.
Regards,
SB