CYBERPUNK 2077 [XO, XBSX|S, PC, PS4, PS5]

Discussion in 'Console Gaming' started by DSoup, Jun 10, 2018.

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  1. Nesh

    Nesh Double Agent Legend

    I never got Impressed with Witcher 3's visuals either. It has a lot of work. But sacrifices were obviously made to enable the huge world and as one of the big projects for that generation.
     
  2. orangpelupa

    orangpelupa Elite Bug Hunter Legend

    i just disabled multi threading. Got 5 fps boost and GPU usage now hovering on 98% instead of 90%, and CPU usage hovering on 80% instead of 50%.

    EDIT:
    btw what other conclusions could be concluded from underused CPU and GPU with multi threading enabled, but disabling multi threading results in perf boost and higher CPU + GPU usage?
     
  3. Malo

    Malo Yak Mechanicum Legend Subscriber

    Your point being what? Your initial conclusion is incorrect.
     
  4. VitaminB6

    VitaminB6 Regular

    OK maybe they are. Wow, just saw the tweet that they're withholding product samples from reviewers for focusing on rasterization. That's awful.
     
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  5. iroboto

    iroboto Daft Funk Legend Subscriber

    I think Shortbread uses them for work IIRC.
     
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  6. orangpelupa

    orangpelupa Elite Bug Hunter Legend

    what other conclusions could be concluded from underused CPU and GPU with multi threading enabled, but disabling multi threading results in perf boost and higher CPU + GPU usage?

    the game didn't spread the load into multiple threads evenly? thus higher per thread performance give boost compared to more available threads?

    IIRC MSFS 2020 also have this design issue (the infamous "limited by main thread" on the debug perf overlay).
     
  7. Malo

    Malo Yak Mechanicum Legend Subscriber

    Your conclusion was that it doesn't use more than 6 threads, which is incorrect as 12 core and 16 core CPUs show load on all cores when playing Cyberpunk.
     
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  8. PSman1700

    PSman1700 Legend

    Sounds reasonable, the CP2077 settings/perf. The PS5 is faster then a 5700, 5700XT abit above. The lack of BW can be addressed by lowering resolution and/or RT effects.

    Lets not polute the DF thread with this, theres a seperate thread for it now i think.
     
  9. iroboto

    iroboto Daft Funk Legend Subscriber

    PS5 and XSX are kneecapped by BC for CP2077. They are running GCN instructions not the ones for RDNA 2. There's not a lot to discuss in this case until they release the next-gen patches. Which... considering how things are looking, could take a while to arrive.

    I did just check; it's XDK;Durango.

    So definitely not the GDK and definitely running GCN instructions for both.

    Also just to speak to poor CPU performance: one second let me put up a picture.
    eh, just wait for it having troubles getting the picture off my phone.
    [​IMG]

    Bottom left hand corner; Oodle Kraken whose purpose is largely for texture compression. So this could explain why the CPUs are being stressed so much. Lowering resolution may not be enough to resolve the framerate issues while driving because the game needs to decompress the textures via CPU.

    PS5 won't have to though so it walks away with a huge benefit here. Not sure if they'll use something else for XSX.

    The X1X enhanced CP2077 is 53.8GB in size, or 58.3GB in size, sort of mixing up the numbers here. But this is _much_ smaller than RDR2, FH4, and Gears and COD which all are near 100GB on XSX. And this game is 2 discs!

    PC is also 50GB, therefore putting some explanation behind CPU killing.
     
    Last edited: Dec 11, 2020
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  10. see colon

    see colon All Ham & No Potatos Veteran

    I think you may be expecting too much. My 2070 super is factory overclocked, and in raw pixel fillrate is maybe 15% slower than PS5. Texel performance is closer, and RT performance much better. Not only that, but AMD's RT hardware isn't bespoke. It's part of the same hardware used for regular rasterization workloads. That's part of the reason why RDNA cards have such a performance hit while using RT. Not only is the RT slower, but most games use RT effects and a raster/compute workload. The hardware can't do both at once.
     
  11. PSman1700

    PSman1700 Legend

    Makes sense. Still, would be something if they could be used for a rather large performance gain in special this title. Imagine 120fps maxed 4k dlss to somewhere intresting :p
     
  12. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    This still makes no sense. Do you mean the same settings and frame rate? As "running at the exact same settings" doesn't really mean anything unless it's also playable.

    You're not doing your credibility any favours with absurd statements like that.

    No, it wouldn't. This benchmarks shows the 3090 at 4k outperforming the 5700XT at 1440p by 29%. So unless you're expecting the PS5 to be more than 30% faster then it's at best going to be a tie. And from the Valhalla face off, the conclusion was that the PS5 was performing roughly 15% higher than the 5700XT. Obviously that's just one data point, but when it's all we have (and it makes sense based on the relative specs) then there's no point assuming something wildly different.

    And besides all that, I don't know what you're expecting to gain from such a comparison. Even if the PS5 were as fast as the 3090 when the 3090 is running with 2.5x more resolution and has it's two biggest hardware advantages ignored, why is that in any way meaningful?

    There's a different thread for people who want to complain about DLSS image quality because they don't have access to it on their platforms:

    https://forum.beyond3d.com/threads/...g-discussion-spawn.60896/page-29#post-2182172
     
    Last edited: Dec 11, 2020
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  13. BillSpencer

    BillSpencer Regular

    upload_2020-12-11_15-9-57.png

    upload_2020-12-11_15-13-58.png

    like I said at without DLSS and RT at 1080P the PS5 would outperform the 3090 at 4K, with 20% higher frame rates.

    mind you this is a Nvidia sponsored title, with even the 1080ti performing at the level of 5700xt which is a total joke in itself.

    not to mention toms hardware is not allowed to show RT without DLSS, but yeah.
    In anyway I expect a PS5 framerate mode at 1080P/60 locked maybe some smart upscaling like Spider-Man as well.
     
  14. iroboto

    iroboto Daft Funk Legend Subscriber

    you're looking at Ultra preset. Typically consoles sit between medium-high at most for a variety of settings that get them the most optimal performance. And very exceptional cases have a feature or 2 at ultra or above.

    3090 running console settings would give a significant performance boost over the metrics posted.
     
  15. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    You said 1440p earlier, not 1080p. I've literally quoted you in the post above yours. If you're now saying 1080p then yes I agree. The PS5 should be able to run a non Ray Traced version of CB2077 faster than the 3090 while running at 25% of the resolution. It'd be pretty terrible if it couldn't eh?

    But given that the patched console version will likely use RT, and the 3090 can and does use DLSS, this is a completely moot point.

    The over half a decade old 1080i vs the 1.5 year old 5700XT?

    Without RT, yes I agree.
     
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  16. BillSpencer

    BillSpencer Regular

    For every other title it’s 50% of the resolution, I didn’t expect this game to be that Nvidia.. “optimized”

    first search hit for 3090 benchmark
    https://www.techspot.com/review/2105-geforce-rtx-3090/

    at any given resolution the 3090 produces only (around) double the framerate of 5070xt

    it is cyberpunk where the results are totally out of whack in favor of Nvidia. I would go as far as say it’s the worst AMD title in years
     
    Last edited: Dec 11, 2020
  17. iroboto

    iroboto Daft Funk Legend Subscriber

    without knowing what's been or hasn't optimized, there's not really anything to discuss here.
    By default all AMD hardware is optimized as a result of console programming.

    You want ot talk about optimized, this game uses oodle kraken for PC and PS5 platforms. Likely for XBox as well. So everyone is being forced to do oodle kraken CPU decompression, while PS5 is enjoying it's hardware decompress. PS5 is likely going to perform very well to a comparative PC setup.
     
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  18. BillSpencer

    BillSpencer Regular

    https://www.tomshardware.com/news/cyberpunk-2077-pc-benchmarks-settings-performance-analysis

    Based on this the game is not that bad, at most resolutions the 5700xt is only around half the framerate. It’s at 1440p and above where the 5700 is around a third or less

    edit: I think we can forget about console ray tracing..

    even for the 2070 it’s 41 vs 14 FPS with Rtx off vs on...
    Unless they play to run 720P Series X and PS5, with ray tracing at 360P or something :p
     
  19. pharma

    pharma Veteran

    Uncompromised console ray tracing, yes. But that was always the case.
     
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  20. VitaminB6

    VitaminB6 Regular

    On PC you have graphical options to turn on RT reflections, RT shadows, and RT lighting. Like other games that have released for current gen, RT on consoles will probably focus on one aspect like reflections, or shadows. Agree, It will likely be present in some form.
     
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