MicrosoftWho made that promise?
I did. The game feels heavier than I remember, but maybe I changed some settings a while ago and didn't remember. I had to go back in a tweak a bunch of stuff to get performance back in the range I wanted it.Anyone try the 1.5 patch on the PC?
A lot of people complaining about the performance on PS5/Series consoles probably don't know how heavy this game is.
Thanks! I'm only running a 8GB 580, but she was playing on decent-ish settings around 50+ fps...but I still game at 1080.I did. The game feels heavier than I remember, but maybe I changed some settings a while ago and didn't remember. I had to go back in a tweak a bunch of stuff to get performance back in the range I wanted it.
A lot of people complaining about the performance on PS5/Series consoles probably don't know how heavy this game is. I have a 2070 super, and enabling RT regardless of what individual RT effects are enabled makes it impossible for me to get a steady 60fps regardless of resolution. I tried it at 720p with performance DLSS and it was in the 40s most of the time. The thing is, there isn't much of a performance penalty for increasing the resolution. Something like 5fps to bump up to 1440p, if that. Still in the 40s most of the time.
Thanks! I'm only running a 8GB 580, but she was playing on decent-ish settings around 50+ fps...but I still game at 1080.
- According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on PS5. However, in all tested areas its resolution is 1440p. - The game has been adapted to the PS5 architecture, reducing its size by half and improving loading times. - The most notable improvement is in the general shadows and lighting. - Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination. - The pop-in has improved considerably on PS5, but it is still present in certain elements (especially when we use a vehicle). - There is a texture improvement on certain elements. - In general, a more solid game feels on all platforms. - There is an increase in draw distance and anisotropic filtering on PS5. - PS5 now has more NPCs on screen. - Full Dualsense compatibility has been added. - The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads). PS4 still has some performance issues. - Cyberpunk 1.5 is what the release version should have been over a year ago. If it had come out in these conditions, the history of Cyberpunk would have been very different.
Damn straight! It was near unplayable first out for me. The addition of a freesync monitor as well as the updates helped a LOT!That aint too bad right
It's much lighter without RT. My kid's PC has an r9 390 in it and he used to get 40ish FPS most of the time with the right (fairly low) settings. I don't know if he tried it with the new patch yet, though.Thanks! I'm only running a 8GB 580, but she was playing on decent-ish settings around 50+ fps...but I still game at 1080.
Who made that promise?
Could just as easily say, I'm sure many people was expecting more from RT on the PS5 & XSX.
Shame about not having a 60fps mode though.
The question is for the people that own the XSS, if they feel that their getting a reasonable experience for their $300.
Damn straight! It was near unplayable first out for me. The addition of a freesync monitor as well as the updates helped a LOT!
Not bragging, I ain't got a high end rig or anything, but it's still playing all the games coming out ok and getting me through the darkest GPU time I can ever recall.
I always thought the game would age rather poorly.After watching Horizon Forbidden West reviews this next gen updates look visually out of date.