CYBERPUNK 2077 [XO, XBSX|S, PC, PS4, PS5]

Anyone try the 1.5 patch on the PC?
I did. The game feels heavier than I remember, but maybe I changed some settings a while ago and didn't remember. I had to go back in a tweak a bunch of stuff to get performance back in the range I wanted it.

A lot of people complaining about the performance on PS5/Series consoles probably don't know how heavy this game is. I have a 2070 super, and enabling RT regardless of what individual RT effects are enabled makes it impossible for me to get a steady 60fps regardless of resolution. I tried it at 720p with performance DLSS and it was in the 40s most of the time. The thing is, there isn't much of a performance penalty for increasing the resolution. Something like 5fps to bump up to 1440p, if that. Still in the 40s most of the time.
 
A lot of people complaining about the performance on PS5/Series consoles probably don't know how heavy this game is.

In todays DF direct they said exactly what your saying there, but about Dying Light 2. Its in the part where they get a supporter question that if the consoles would have launched later and that way could have had better RT, DLSS and overall better performance (to which the question was that these consoles are being designed way back).
So with DL2, CP2077 and any other game going forward, keep in mind that 5700XT/RX6700/8 core zen2 hardware what you can achieve with that.
 
I did. The game feels heavier than I remember, but maybe I changed some settings a while ago and didn't remember. I had to go back in a tweak a bunch of stuff to get performance back in the range I wanted it.

A lot of people complaining about the performance on PS5/Series consoles probably don't know how heavy this game is. I have a 2070 super, and enabling RT regardless of what individual RT effects are enabled makes it impossible for me to get a steady 60fps regardless of resolution. I tried it at 720p with performance DLSS and it was in the 40s most of the time. The thing is, there isn't much of a performance penalty for increasing the resolution. Something like 5fps to bump up to 1440p, if that. Still in the 40s most of the time.
Thanks! I'm only running a 8GB 580, but she was playing on decent-ish settings around 50+ fps...but I still game at 1080. :p
 
- According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on PS5. However, in all tested areas its resolution is 1440p. - The game has been adapted to the PS5 architecture, reducing its size by half and improving loading times. - The most notable improvement is in the general shadows and lighting. - Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination. - The pop-in has improved considerably on PS5, but it is still present in certain elements (especially when we use a vehicle). - There is a texture improvement on certain elements. - In general, a more solid game feels on all platforms. - There is an increase in draw distance and anisotropic filtering on PS5. - PS5 now has more NPCs on screen. - Full Dualsense compatibility has been added. - The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads). PS4 still has some performance issues. - Cyberpunk 1.5 is what the release version should have been over a year ago. If it had come out in these conditions, the history of Cyberpunk would have been very different.


So 1440P always on PS5 (claimed dynamic 4k) ? Another bug? Anyways that's up from 1224p on the prepatch PS5 version.

Forgot how good this game looks, kind of reminds of the Matrix demo in yr old game form.

Waiting for Xbox comparison.

The loading comps are always an eye opener. I never really had a blown away moment with SSD loading, but I bet going back to prior gen consoles now that I'm used to the SSD life would be water torture.
 
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That aint too bad right ;)
Damn straight! It was near unplayable first out for me. The addition of a freesync monitor as well as the updates helped a LOT!

Not bragging, I ain't got a high end rig or anything, but it's still playing all the games coming out ok and getting me through the darkest GPU time I can ever recall. :D
 
Thanks! I'm only running a 8GB 580, but she was playing on decent-ish settings around 50+ fps...but I still game at 1080. :p
It's much lighter without RT. My kid's PC has an r9 390 in it and he used to get 40ish FPS most of the time with the right (fairly low) settings. I don't know if he tried it with the new patch yet, though.

I did do some more performance testing because I though my numbers were a bit low, and I forgot that previously if you changed settings too much it would cause weird performance issues until you restarted. Also, I had nVidia's upscaling set in the driver, and that has a performance cost in some games, so I disabled that. I initially wanted to test FSR, so I booted it up, set it to ultra performance, and was hitting over 60fps at 1440p with psycho RT lighting. Looks pretty bad, but I'm glad it's an option since they took away the slider for non-DLSS upscaling and replaced it with multiple FSR settings. I think ultra performance FSR looks better than the old upscalers lowest settings, even though it's a bit ugly. It looks more like it's video compression where before it just looked out of focus and then sharpened. Anyway, I can hit 60fps now with mostly high setting and psycho RT lighting, RT reflections, and DLSS ultra performance in the built in benchmark (had RT shadows turned off), although I don't know if I want to play that way yet. I'll have to see what my eyes can take. It's funny that I put 300 hours into this game, and I remember it being a 40-50fps affair most of the time and I was pretty OK with it. Going back... It's real hard to handle that performance for me.
 
Who made that promise?
Could just as easily say, I'm sure many people was expecting more from RT on the PS5 & XSX.
Shame about not having a 60fps mode though.

The question is for the people that own the XSS, if they feel that their getting a reasonable experience for their $300.

60 fps mode should always be available as an option. As in 30 fps, it actually loons worse in some games compared to x1x
 
Damn straight! It was near unplayable first out for me. The addition of a freesync monitor as well as the updates helped a LOT!

Not bragging, I ain't got a high end rig or anything, but it's still playing all the games coming out ok and getting me through the darkest GPU time I can ever recall. :D

Better to stay put with what you have now.
 
holy molly; so many bugs with this newupdate

EDIT:

CDPR, Bungie, and Bethesda should be merged into one company and the resulting bugs would be hilarious
 
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