CYBERPUNK 2077 [XO, XBSX|S, PC, PS4, PS5]

Discussion in 'Console Gaming' started by DSoup, Jun 10, 2018.

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  1. London Geezer

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    Well. I got it. Can’t go wrong for £19.99. Let’s see what this thing is all about.
     
  2. PSman1700

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    The premium current gen consoles should be capable more than that. CDPR isnt directly about optimization i think.
     
  3. Globalisateur

    Globalisateur Globby
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    Finally! The most improved version will probably be the PS5 with improved crowds and such that were already on Xbox.
    /checking game price :razz:
     
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  4. zed

    zed
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    Microsoft
    "“This means that Xbox Series S delivers the same incredible next-generation experience and features as Series X — just at a reduced rendering resolution.”"
    then again they did also say it will target 1440p, even though 1440p TVs don't really exist
     
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  5. Pete

    Pete Moderate Nuisance
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    PC: MVP
    XSX: ?
    PS5: Most Improved trophy
    XSS: Participation trophy
    Steam Deck: Hnnng
    Switch: *laughs in clou[lag]d*
     
  6. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    Anyone try the 1.5 patch on the PC?
     
  7. see colon

    see colon All Ham & No Potatos
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    I did. The game feels heavier than I remember, but maybe I changed some settings a while ago and didn't remember. I had to go back in a tweak a bunch of stuff to get performance back in the range I wanted it.

    A lot of people complaining about the performance on PS5/Series consoles probably don't know how heavy this game is. I have a 2070 super, and enabling RT regardless of what individual RT effects are enabled makes it impossible for me to get a steady 60fps regardless of resolution. I tried it at 720p with performance DLSS and it was in the 40s most of the time. The thing is, there isn't much of a performance penalty for increasing the resolution. Something like 5fps to bump up to 1440p, if that. Still in the 40s most of the time.
     
  8. PSman1700

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    In todays DF direct they said exactly what your saying there, but about Dying Light 2. Its in the part where they get a supporter question that if the consoles would have launched later and that way could have had better RT, DLSS and overall better performance (to which the question was that these consoles are being designed way back).
    So with DL2, CP2077 and any other game going forward, keep in mind that 5700XT/RX6700/8 core zen2 hardware what you can achieve with that.
     
  9. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    Thanks! I'm only running a 8GB 580, but she was playing on decent-ish settings around 50+ fps...but I still game at 1080. :p
     
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  10. PSman1700

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    That aint too bad right ;)
     
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  11. Karamazov

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    well framerate is not very stable in 60fps mode sadly.
     
  12. Phantom88

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    [​IMG] [​IMG] [​IMG] [​IMG]

    heh ;)

    seems they changed the weather pretty agressively. It changes every few minutes.
     
  13. Karamazov

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    NPCs, NPCs everywhere !

     
  14. eastmen

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  15. Rangers

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    So 1440P always on PS5 (claimed dynamic 4k) ? Another bug? Anyways that's up from 1224p on the prepatch PS5 version.

    Forgot how good this game looks, kind of reminds of the Matrix demo in yr old game form.

    Waiting for Xbox comparison.

    The loading comps are always an eye opener. I never really had a blown away moment with SSD loading, but I bet going back to prior gen consoles now that I'm used to the SSD life would be water torture.
     
    #2035 Rangers, Feb 15, 2022
    Last edited: Feb 15, 2022
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  16. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    Damn straight! It was near unplayable first out for me. The addition of a freesync monitor as well as the updates helped a LOT!

    Not bragging, I ain't got a high end rig or anything, but it's still playing all the games coming out ok and getting me through the darkest GPU time I can ever recall. :D
     
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  17. see colon

    see colon All Ham & No Potatos
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    It's much lighter without RT. My kid's PC has an r9 390 in it and he used to get 40ish FPS most of the time with the right (fairly low) settings. I don't know if he tried it with the new patch yet, though.

    I did do some more performance testing because I though my numbers were a bit low, and I forgot that previously if you changed settings too much it would cause weird performance issues until you restarted. Also, I had nVidia's upscaling set in the driver, and that has a performance cost in some games, so I disabled that. I initially wanted to test FSR, so I booted it up, set it to ultra performance, and was hitting over 60fps at 1440p with psycho RT lighting. Looks pretty bad, but I'm glad it's an option since they took away the slider for non-DLSS upscaling and replaced it with multiple FSR settings. I think ultra performance FSR looks better than the old upscalers lowest settings, even though it's a bit ugly. It looks more like it's video compression where before it just looked out of focus and then sharpened. Anyway, I can hit 60fps now with mostly high setting and psycho RT lighting, RT reflections, and DLSS ultra performance in the built in benchmark (had RT shadows turned off), although I don't know if I want to play that way yet. I'll have to see what my eyes can take. It's funny that I put 300 hours into this game, and I remember it being a 40-50fps affair most of the time and I was pretty OK with it. Going back... It's real hard to handle that performance for me.
     
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  18. orangpelupa

    orangpelupa Elite Bug Hunter
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    60 fps mode should always be available as an option. As in 30 fps, it actually loons worse in some games compared to x1x
     
  19. PSman1700

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    Better to stay put with what you have now.
     
  20. techuse

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    I always thought the game would age rather poorly.
     
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