davis.anthony
Veteran
Until they fix the ray reconstruction 'look' it's a no for me.
@davis.anthony It's good to have options available on pc. Being able to brute force your way into image quality or performance is a good option on pc. In terms of the way forward, it's a dead end because it'll never be a good fit on console. Developers will have to find ways to save performance as hardware gains slow. I'd argue that 60 fps is a dead end in itself, because it's an image quality problem in itself. There are huge gains in image quality by going to 120 fps. 60 fps isn't even good enough on CRTs because of flicker. I think we're likely to see more 120 fps performance modes on consoles next gen and the only way to get there and still allow for other rendering improvements is with smarter upscaling.
Until 120fps gets rid of aliasing, flickering and fizzing then 60fps with higher IQ will always have a place.
Running at higher frame rates is not an option and is simply trying to brute force the problem and failing.
You are right. Running at extremely high frame rates is a brute force approach. So is super sampling. They mean to address different image quality problems and they do it just by throwing hardware at it. Sample and hold displays are an image quality problem. Display flicker from strobing or CRT decay is an image quality problem. Panning at 24, 30 and 60 Hz is an image quality problem. Rasterization has a set of image quality problems. Ray tracing trades off those problems for a set of new ones. There are just endless problems when you start getting into color spaces, HDR etc. The way forward is never going to be throwing bigger hardware at it, but it is a very nice option in the pc space for people who have the money to take that approach.
well, dunno about 120fps because I rarely play at that framerate, I play more like at 165fps when I can. But 60fps isn't enough, and in fact I am just playing games at 30fps with either frame generation or BFI from the TV -and some other TV settings to smooth the image-,'cos I don't find 30 to 60 fps to be such a big of a jump.Until 120fps gets rid of aliasing, flickering and fizzing then 60fps with higher IQ will always have a place.
Running at higher frame rates is not an option and is simply trying to brute force the problem and failing.
well, dunno about 120fps because I rarely play at that framerate, I play more like at 165fps when I can. But 60fps isn't enough, and in fact I am just playing games at 30fps with either frame generation or BFI from the TV -and some other TV settings to smooth the image-,'cos I don't find 30 to 60 fps to be such a big of a jump.
That being said, higher framerates like 165Hz help a lot with AA, and in that sense the best monitor I've ever had was a 240Hz Samsung display that I had to return 'cos of dead pixels. I still miss that monitor tbh.
I remember that game where I applied the lowest settings I could, and disabled AA an so on to achieve 240fps, the jaggies would cut your fingers, they were so pointy in still frames. But you started moving, and at 240fps the jaggies were totally gone, I didn't expect that at all
do you mean jaggies running the games at actual 240 or 265Hz? Or jaggies in general? 'Cos in order to get rid of jaggies, the game must be running at those framerates. Gotta say that the jaggies didn't disappear on the monitor I previously mentioned, 'cos it was a driving game and when stopping the car the jaggies were noticeable, but when you started moving, the 240fps were wonderful to hide jaggies.I've recently replaced a 240hz OLED and now use a 265hz OLED and at maximum refresh they both still have jaggies.
Once you're used to seeing stupidly clean image quality going to back to the issues I mentioned above it very very difficult.
I m surprised to hear this, especially from someone who plays at higher framerates. Difference between 30fps and 60fps is highly noticeable in my eyes. It's hard for me to go back to 30fps even from 40fps. I wonder if, just like colors, some people have biologically higher or lower sensitivity to framerates due to how their eyes work.don't find 30 to 60 fps to be such a big of a jump.
do you mean jaggies running the games at actual 240 or 265Hz? Or jaggies in general? 'Cos in order to get rid of jaggies, the game must be running at those framerates. Gotta say that the jaggies didn't disappear on the monitor I previously mentioned, 'cos it was a driving game and when stopping the car the jaggies were noticeable, but when you started moving, the 240fps were wonderful to hide jaggies.
Flickering must go first. Sharpness is not so important for me.
I also don't like ghosting but flickering bothers me much more. Maybe it's also an evolutionary thing that people see flicker so clearly. The teeth of a predator in the bushes. Who knows.
sry if I didn¡t explain myself well. There is a very noticeable difference of course. I meant that I use BFI from the TV or framerate generation and play certain games at internal 30fps, i.e. on my TV which is 4K and 4K 120Hz is not attainable. So for me going from 30fps + BFI (works ok, but rotating the camera gives 30fps out) or 30fps + FG (rotating the camera gives some 30fps vibe, but not as much as with BFI). to native 60fps doesn't make much of a difference, but from 82 fps to 164fps with frame generation, the difference is very noticeable for me.I m surprised to hear this, especially from someone who plays at higher framerates. Difference between 30fps and 60fps is highly noticeable in my eyes. It's hard for me to go back to 30fps even from 40fps.
My 6 y.o. nephew seems to be one of those people. He and my 4 y.o nephew play a lot of Rocket League on my computer. I had set the game at 60fps to play on my TV 'cos of the 4K resolution, but I use my 165Hz monitor when they play, and the other day they were playing Rocket League at 60fps.I wonder if, just like colors, some people have biologically higher or lower sensitivity to framerates due to how their eyes work.
I think it very much depends on the game.Down-sampling like I am with a 60fps target, there is no ghosting or flickering, at all.