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Deleted member 2197
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August 26, 2023
I think people who are trying the new SDK 3.5.0 .dll saw improvements in DLSS quality w/o RR being active..Ray reconstruction is not even out yet. Maybe it's just a coincidence.
Benchmarking YouTuber, MxBenchmarkPC, has published a video showcasing a comparison with DLSS 3.5 enabled and DLSS 3.1 enabled within Cyberpunk 2077. The video also shows DLSS 3.5 FG (Frame Generation) which runs just as well without FG enabled on the latest upscaling version. The new super-sampling model seems to have been given another AI-boosted kick as seen in one of the sections of the video where the caged fence displays fewer artifacts compared with DLSS 3.5 versus DLSS 3.1.1.
Not really, the example in that video is a bit misleading. In a more complex lighting the fences are still shimmering like crazy with the latest 3.5 .dll. Will be interesting to see how RR handles them.They fixed the flashing wire fence problem!
DLSS3.5 will fix the issues because DLSS is causing the issues. It's likely that the TPU guy accidentally used FSR/XeSS in that fence comparison since DLSS causes noise that is not there with the other two.
This was exactly my experience aswell when I tried all three upscalers in 4K performance mode with path tracing yesterday. All upscalers have trouble with wire fences but DLSS has the noisiest ones.Actually it's not "caused" by DLSS because it's still there when DLSS is disabled. I also just tried with FSR and XeSS and no, they also have the same problem, just not as prominent as DLSS. DLSS seems to have problem with that particular pattern and thus making it much worse.
Actually it's not "caused" by DLSS because it's still there when DLSS is disabled. I also just tried with FSR and XeSS and no, they also have the same problem, just not as prominent as DLSS. DLSS seems to have problem with that particular pattern and thus making it much worse.
The fence still has issues with other upscalers, but it's so prominent with DLSS because DLSS introduces this noise which is not present with others.
I think the key here is whether RR will be able to fix the shimmering problem or not. That's why I said the basic problem isn't caused by DLSS because it i's already there. DLSS just amplifies it.
From other demos such as the Portal RTX one there's much less flashing or shimmering with RR, although it's not given whether the wire fence will be fixed as well as it's indeed a tricky problem.
Fences is something nVidia uses as an improvement in the Alan Wake 2 demo:
why so? I mean, why this game in particular? I am curious 'cos fps is one of the most popular genres and while I know Half Life and how well it works the first perspective camera, there are many titles that have an excellent first person camera. I've watched the video (I don't have the game) and the first person camera is good but I can't appreciate the difference compared to other games, in the video.I'm really looking forward to the innovation and the expansion. For me Cyberpunk 2077 is the best game from the first perspective. Besides games of a caliber like Half-Life Alyx I don't see any serious competition either.