With Sony adding Cache Scrubbers onto the PS5, do we really have any idea of potential performance savings that it can expect?
From what Sony have said, AMD were also able to use them in the RDNA 2 cards, but I'm not sure if they did.
I realise Sony are not saying anything more at this point, which is disappointing, but what do we actually know?
I was talking to a computer engineer who loves gaming and he said that because the PS5 GPU was so fast that there is inherent problems with Cache getting clogged up (his basic wording to me), and the Cache Scrubbers were required to keep the GPU running efficiently at those speeds.
That's the only thing I have heard, and that's not from Sony, so what do we know at this point?
I'm not even aware of any patents around them.
So what's up with those scrubbers?