Actually Nvidia states 1 to 2 GB. Consoles have 16. I would say its a fair ammount. RT on Xbox has to be done on the first 10 GB, so its up to 20% memory usage just for the RT structure. Wouldn’t it be nice if you could dump this, even if only part, to the ssd?
I would say so!
As for the SSD... not really. Just a faster SSD will not release you of all constrains. A 10 times faster ssd on the PS4 will only bring you 2x gains, and although proportions may change, this reality is common to all systems. To really take advantage of an SSD you need to get rid of a lot of other restrains. That was what PS5 did. Xbox has changes too, but as far as it’s public, not to the same extent.
We were talking about generic SSD gains. But we all very well know that tweet was a joke about the possible gains an ssd could bring to the ps5 over the X.
In fact this is the console forum!
And in that case, you cannot dissociate the fact that the SSD works in conjunction with those changes. That’s not something available on the PC space for a comparison to be made.
Also I would not say all SSDs would be enough to break any sort of I/O limit for some time. At least not in comparable ways. For instance, both consoles use dedicated compression and several optimizations on I/O.
Yet Microsoft games will support Xbox One. Can they really use these changes for anything meaningfull in game concept and design?
And when the current gen consoles are left behind? PCs cannot reach those levels of data compression without sacrificing CPU performance. They do not have dedicated decompressors and other custom changes.
And PCs are now part of the Xbox platform.
Heck, most PCs have no SSD, and most of the ones that have it, have 120 to 256 GB, half used with windows 10, and other installs.
I see complaints on The last Call of Dutty community over their last games, and the fact that with all the patches the game is now over 100 GB in size, and people simply do not have enough SSD.
Besides, most of them cannot even reach a 1 GB/s transfer speed.
So how will that work? Can we really compare those SSDs and the gains they can bring to performance and gaming design?