steveOrino
Regular
"quietly confident" But they were loudly confident months ago leading into launch
When I see the "tools" argument I immediately cringe... Like the logic is that the PS5 dev tools are so mature they have hit a performance ceiling and the Xbox tools are so bad they are leaving 30% performance on the table. Its like the "Fine Wine" meme with the difference being that the wine is produced at the same vineyard.
I think there's a lot more fake concern about XBSX's performance than there is real concern. We're talking about extremely small differences on launch games here. Who knows if it's MS being behind on tools or PS5 performing better than expected or whatever but as an XBSX owner I personally feel zero concern about this. The amount of back and forth on this gets annoying. MS on paper has more power and they advertised as such. Do people really blame them for that? They need every sales advantage they can get after what happened with Xbox One, and they can say this without getting sued lol. For all we know the XBSX could still prove to be the better 3P machine in the long run and inside MS they know that will be the case. Personally I don't care if that's the case and games end up looking identical on both consoles. Both PS5 and XBSX owners are paying the same $500 price and getting roughly the same performance, kind of makes sense.
That's simply not true. Those saying it are damage controlling and are citing (how convenient) unknown sources. But what about listening to the actual devs or known insiders? MS tools are never being so mature according to them. This is the devs that are (or were) saying it, for instance Dirt 5 devs in june 2019 were very confident about XSX tools.That itself isn't really the issue; realistically no one's saying Sony's tools won't improve. However, it would appear that due to devs on Sony's system having more time on their hands to familiarize themselves with those tools (which are already very similar to PS4's API tools, just enhanced), they started with a higher floor than Microsoft.
The issue with MS's API tools and GDK isn't that it's cumbersome; that's become a misinterpretation. The actual issue is that there simply hasn't been enough time for a lot of 3P devs to familiarize themselves with what's there. COVID's had an impact on both Sony and MS, but if Sony got their stuff up and running sooner, that gave 3P devs that much more time to get familiar with any of the enhancements of API tools specific to PS5.
A lot of the result being seen so far in some of these 3P titles isn't so much PS5 overperforming (otherwise that would seem to me suggesting it's tapping out already, which isn't the case at all), so much as it is Series X underperforming, and lack of any 1P launch titles really, REALLY exacerbates the issue on Microsoft's end. At least if one major 1P exclusive were ready, they'd of had the resources and time to be ahead of the curve compared to 3P titles, like what we're seeing from some of Sony's 1P games on PS5 such as Demon's Souls and Miles Morales.
Instead Microsoft's left completely at the whim of 3P optimizations of development on their platform coming down to familiarity with dev APIs that weren't even finalized until a few months ago, in a global environment where large teams are mainly forced to do work-from-home, cutting into the type of synergy they'd have in a studio proper, together. I don't think that can be understated.
I’ve never worked on a console launch where, while we’re still months away from release, the tools have been this mature, this stable, this easy to work with.
This is one developer. For all we know he's being put on the spot and doesn't want to say anything bad about Xbox. Maybe he didn't want to say, no actually MS tools are garbage lol IDK. Truthfully no one really knows, so people that are 100% saying tools are bad, and people 100% saying tools aren't are both just speculating. Each side is choosing their point of view based upon what they want for an outcome.That's simply not true. Those saying it are damage controlling and are citing (how convenient) unknown sources. But what about listening to the actual devs or known insiders? MS tools are never being so mature according to them. This is the devs that are (or were) saying it, for instance Dirt 5 devs in june 2019 were very confident about XSX tools.
https://news.xbox.com/en-us/2020/06/10/inside-xbox-series-x-optimized-dirt-5/
The issue with MS's API tools and GDK isn't that it's cumbersome; that's become a misinterpretation. The actual issue is
When I see the "tools" argument I immediately cringe... Like the logic is that the PS5 dev tools are so mature they have hit a performance ceiling and the Xbox tools are so bad they are leaving 30% performance on the table. Its like the "Fine Wine" meme with the difference being that the wine is produced at the same vineyard.
"quietly confident" But they were loudly confident months ago leading into launch
This is one developer. For all we know he's being put on the spot and doesn't want to say anything bad about Xbox. Maybe he didn't want to say, no actually MS tools are garbage lol IDK. Truthfully no one really knows, so people that are 100% saying tools are bad, and people 100% saying tools aren't are both just speculating. Each side is choosing their point of view based upon what they want for an outcome.
Is the picture of GDK real? Who can guarantee it is real?Unfortunately the last set of release notes we have is from the leaked June 2020 GDK. We'd love to know what later release notes states and lists as known items.
On that note, Ubisoft just released a patch adding Quality mode on XSX/PS5 and Performance mode on XSS. Also mentioned in the patch note is "improved experience on XSX/S including screen tearing.
While I agree that this shouldn't really matter and at the end of the day, it should always be about the games, there is a thought in the back of my head where, if 3P games continue to perform better on PS5, could that really hurt momentum for Series X (and even some of MS's other initiatives) going forward? At least partially, I think it would do some damage, because without that advantage manifesting itself at least mostly consistently in multiplats (even if the actual differences are nothing deal-breaking, and the paper specs never suggested that to begin with tbh), it leaves their selling points down to features & services for the interim.
Who can guarantee it is real?
Patch notes for those that are curious:On that note, Ubisoft just released a patch adding Quality mode on XSX/PS5 and Performance mode on XSS. Also mentioned in the patch note is "improved experience on XSX/S including screen tearing.
The full patch note/details are here: https://discussions.ubisoft.com/topic/84566/assassin-s-creed-valhalla-title-update-1-0-4?lang=en-US
The patch will be live tomorrow.
Yeah it says 30FPS in the notes.what do you guys think quality mode will be? 30fps?
On that note, Ubisoft just released a patch adding Quality mode on XSX/PS5 and Performance mode on XSS. Also mentioned in the patch note is "improved experience on XSX/S including screen tearing.
The full patch note/details are here: https://discussions.ubisoft.com/topic/84566/assassin-s-creed-valhalla-title-update-1-0-4?lang=en-US
The patch will be live tomorrow.
I like the direction games are headed with quality and performance.Yeah it says 30FPS in the notes.
- Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
The performance are basically equal.
Partially sure, but there has never been evidence that a significant portion of the market make their console decision based on performance. It's why Pro never outsold PS4, why One X didn't outsell One S, why PS4/Pro gamers didn't abandon their platform when One X was released. PS3 ran the vast majority of third party games worse than 360 and yet PS3 only gained tremendous sales momentum over time.
The vast majority of people buying consoles don't care abut an of this crap. Show them a DF video and they'll look at you like you're insane.
hmm. Xbox patches have traditionally been larger, I wonder if it's because each game runs in it's own VM, so the patches must include other things.Curious about the sizes of the patches. Is the PS5 so small because of packed assets or is it smaller code binary or simply less being patched?
- Xbox Series X|S: ~5.3 GB
- Xbox One: ~4.9 GB
- PlayStation 5: ~2.5 GB
- PlayStation 4: ~4.1 GB
- PC: ~4.3 GB
This. Gamers on both sides need to relax and enjoy gaming.