The 127 MB example is run at lambda=40. That's the upper limit of what I think is safe to use with manual inspection.
That test set is 89 MB BC7, 11.5 MB BC1, 11 MB BC3, 15 MB BC4
(sizes of uncompressed BCN files)
You're right that Kraken sometimes finds little compression on BC7, but it depends on the texture. There are several examples posted on the various pages that show that case, where Kraken (without Prep or RDO) gets over 7 bits per byte on BC7, very little compression until it gets some help from Oodle Texture.
This particular set of BC7's has a bunch of normal maps that have big areas of flat normals, and some character charts where the whole texture isn't used. It's a real set from a shipping game in 2019.