30fps gives headroom for a lot of things at the expense of input lag, MPRT/Motion Blur (image quality), judder. I would be very happy if I never played a 30fps game again, no matter what the trade-offs are. I'll be upgrading my pc.
The majority doesn't want 30fps anymore, it's enough, so i'm sure we will see more 60fps games then for current generation of consoles. With the hardware we get, it is basically 2020 mid end pc hardware, a boost in graphic fidelity over current gen on top of higher framerates should be possible.
Crazy enough, the 6th generation of consoles where mostly 60fps i remember right, the PS2 was mostly doing 60fps for it's exclusives, and these games didn't look bad compared to the generation prior that. MGS2 had killer graphics, so did other exclusives pushing graphics, atleast the majority of them (lets not talk SotC then
). Even late-gen games with amazing graphics (transformers) pushed 60fps envelope. Dunno what happened, but somewhere after that, atleast for current generation, basically everything is 30fps (with all the blur and whatnot) when talking exclusives that push graphics, even the ratched remaster, where it's original was 60.
Yes there has always been that game that pushes to the extremes in graphics, with low framerates, that will always happen, and that's good, but the majority of the games could be a playable 60 again. It doesn't have to be 4k, something 1800p and upscaled to 4k and it wouldn't be so much worse then native. It's really too bad that DLSS2 isn't there, 60fps would be doable then.
Edit: so far, aren't all next gen exclusives claiming to be 4k60? See quantum error for ps5, and the xbox games.