Crytek Presents: CRYSIS 3 [PS3, 360]

In the trailer he was cloaked and did shoot and even killed one, but did not decloak...or am I crazy?

No sir, u r not crazy , it happened !!!! Maybe its a 'skill' u can unlock (just like in every other shooter these days) ! Crysis evolved ! OMG, it has teh RPG elements ! But it lost everything that made it great in its first outing ! Crysis definitely evolved ! Maximum game !





:LOL:
Just kidding !
 
They really should stop with the whole "running on PC at console settings" if that's what they are doing here. It's misleading IMO since the console versions won't perform as good as the footage shown here.

If they fixed everything that's wrong in Crysis 2 on consoles such as bad framerate, subHD res, pop ins, and ghosting then it would be more than good enough for me. I'm not even asking for another level, or leap or whatever.

Actually all of that would be a big leap.

I can think of 5 on top of my head right now and they're all native 720p without lag.

Care to list them? I'd bet anything that every one of those games sacrifices something else that Crysis 2 does. It's likely to come down to different trade offs. Sub-HD with HDR versus full 720p without HDR for example.

The performance and TAA was the most horrible thing about Crysis 2.

Not the pop ins, not the resolution (which was almost 720p anyways) but those two.

Yeah, the frame rate was poor at times in Crysis 2, I really hope that's the biggest improvement to this next game. I have my doubts. :cry:
 
Well it didn't have the 20-25fps that the console versions will probably run at and that's most likely the reason that we only get to see "console settings" on a PC and not the console versions in action.

Graphics are not the problem anyway, Crysis 2 on the 360 was breathtaking it was the performance that was horrible and I doubt this will change for Crysis 3. :(

Thats why i wrote console settings, not console footage :)
 
I can think of 5 on top of my head right now and they're all native 720p without lag.

i cant think of any clearly better. once you get to the top 5% (imo crysis 2, halo 4, uncharted 2/3, etc) it's pretty hard to call a winner anyway.

i think as of now if i pick one single best looking game of the generation it's crysis 2 for me. until crysis 3 perhaps...


Thats why i wrote console settings, not console footage

yeah. it seemed to lack the pop in of console versions too, while seeming to look a cut below pc footage.

it's a shame they do not list the platform the footage is running on in the trailer.
 
Care to list them? I'd bet anything that every one of those games sacrifices something else that Crysis 2 does. It's likely to come down to different trade offs. Sub-HD with HDR versus full 720p without HDR for example.
UC3 does almost every effects C2 does such as HDR, SSAO, OMB, Volumetric Light shaft, Bokeh DOF, POM, and on top of that moving levels, procedural fire, 3d water all in proper 1280 x 720 res, no pop ins and a stable framerate. You can say C2 has more open playing field or less linear but that's probably the only advantage I can think of. To me this is a very substantial lead in overall tech prowess.
The others aren't a clear cut above but still overall better such as KZ3, BF3, Gears 3, GOW3 and KZ2.
i cant think of any clearly better. once you get to the top 5% (imo crysis 2, halo 4, uncharted 2/3, etc) it's pretty hard to call a winner anyway.

i think as of now if i pick one single best looking game of the generation it's crysis 2 for me. until crysis 3 perhaps...
For me a clear cut winner would be Uncharted 3 for raw technical graphics also taking into account of image quality.
 
If it's a competition of best looking graphics anything I would never award that to Crysis 2. Even on PC i'd give that to BF3 or Crysis 1 on full specs. Crysis 2 art direction ruins it so much for me that no matter what kinda fancy effects they're pushing, the graphics are just too unappealing to me because the art is so sorely lacking. It's a real shame too imho.
 
UC3 does almost every effects C2 does

Graphics isn't about an effects checklist. UC's environments are smaller and more static usually. But we've been through this with you so many times that I don't even want to count - you're just a hopeless case.
 
If it's a competition of best looking graphics anything I would never award that to Crysis 2. Even on PC i'd give that to BF3 or Crysis 1 on full specs. Crysis 2 art direction ruins it so much for me that no matter what kinda fancy effects they're pushing, the graphics are just too unappealing to me because the art is so sorely lacking. It's a real shame too imho.

I basically agree with the art...but the one level in C2 where you are in the city and you have wet streets and everything reflects, the intense fight..bam! great visual experience and looks like this Samaritian demo in my opinion...but all realtime on my PC :)

I really like C2 and looking forward to C3 which is even at its early state mindblowing to me!
 
Graphics isn't about an effects checklist. UC's environments are smaller and more static usually. But we've been through this with you so many times that I don't even want to count - you're just a hopeless case.

Of course not, otherwise C2 would've won it like yesterday. UC3's environments are actually more dynamic than C2 here since the former has fully movable levels with physics based object and fluid interaction. You can say C2's lighting is fully dynamic but instead you're bluntly attacking me anyway. I'm talking about the overall graphics balance not one particular aspect, and it just turns out UC3 matches C2's effect checklist 90% of time while also rendering at a higher resolution with stable framrate and some, do you follow?
 
yeah. it seemed to lack the pop in of console versions too, while seeming to look a cut below pc footage.

it's a shame they do not list the platform the footage is running on in the trailer.

It's a DX9 PC version that doesn't exist.
 
and it just turns out UC3 matches C2's effect checklist 90% of time while also rendering at a higher resolution with stable framrate and some, do you follow?

I find the very concept of a 'graphics checklist' a bit absurd to be honest. Just because game A and B both have graphics features 1, 2 and 3 it doesn't mean they are implemented in the same way, with the same level of quality/detail or with the same level of extensiveness across the two games.

So to say both games have say HDR and then to proclaim they are thus equal in that regard seems a bit ridiculous to me.
 
I find the very concept of a 'graphics checklist' a bit absurd to be honest. Just because game A and B both have graphics features 1, 2 and 3 it doesn't mean they are implemented in the same way, with the same level of quality/detail or with the same level of extensiveness across the two games.

So to say both games have say HDR and then to proclaim they are thus equal in that regard seems a bit ridiculous to me.

I don't even understand why Crysis 2 and UC3 are being compared. One game is built with the PS3 in mind, pushing the strengths of the system and shying away from it's weaknesses. The other game is a heavily graphically intensive game that's actually missing some of the more advanced "checkbox features" from the DX9 PC version to even run on consoles.
 
I dont see bokeh on any footage, just sometimes really low res dof and didnt know about PoM, i havent played U3, can You post an example?
There's no bokeh DOF in U3. Also, the object-based motion blur is hardly at the level of Crysis 2. It's not even consistently applied to the scene. No fully reatime lighting/shadows either.

Just another thread with ultragpu talking out of his ass against non-PS3 exclusives.
 
Strangely, playing UC3 I felt some levels had bokeh, some didn't. On the shadow department, C2 should be the winner, not because of the sheer number of real time shadowed lights (I don't really know which would win) but because the filtering is way more pleasent. Its softer, less blocky and all around more organic, though grainy.
The most technically impressive feature of UC3 are the non-screen space volumetric light shafts, which are some of the best I've seen this gen (Sharper than those of Cryisis 1 and Alan Wake for example) though there were very few anyways.
I think all of those are some of the most impressive game graphics from a technical level, now picking one absolute winner is rather arbitrary actually.
 
The most technically impressive feature of UC3 are the non-screen space volumetric light shafts, which are some of the best I've seen this gen (Sharper than those of Cryisis 1 and Alan Wake for example) though there were very few anyways.

Oh yes, thats the definitely the best tech addition and their animation tech. Those volumetric light shafts are the only thing i miss in CE 3.5, it adds so much to scene.
I had to finally visit my friend and play Uncharted 3 or just fix my damn PS3 :)
 
There's no bokeh DOF in U3. Also, the object-based motion blur is hardly at the level of Crysis 2. It's not even consistently applied to the scene. No fully reatime lighting/shadows either.

Just another thread with ultragpu talking out of his ass against non-PS3 exclusives.
There is Bokeh like some other have noticed, OMB is present throughout the game but at this point I don't think you've even finished UC3 from start to finish or even own the game for that matter, so finish it before the hostility, (I thought people talk civil here). But don't even forget about rendering at 1280 x 720 with all those effects running.
 
Here's a good example of what I'm talking about with regards to the motion blur in U3:

http://www.youtube.com/watch?v=hPInnUypuXU&t=54

Notice all the fast movements and complete lack of motion blur.

Now some proof about the bokeh dof, please?

To be fair the game didn't ship with OMB but patched it soon after since it was a bug, but you didn't know that since you don't own the game. Here's the OMB in play
http://i46.tinypic.com/2rqy87k.jpg
Also Bokeh dof. It's off screen but you can still see the individual sparkles in the water. Looked much clearer in motion as well, but again you gonna have to rent it or play it in your buddy's house to see them in person.
http://i49.tinypic.com/efklzp.jpg
 
To be fair the game didn't ship with OMB but patched it soon after since it was a bug, but you didn't know that since you don't own the game. Here's the OMB in play
http://i46.tinypic.com/2rqy87k.jpg
So they added the motion blur a month after release. I played the actual retail game ;) It's still hardly on par with Crysis 2's implementation. The blur trail distance doesn't seem to be dependent on the motion speed. Very hackish. Better than nothing I guess.


Also Bokeh dof. It's off screen but you can still see the individual sparkles in the water. Looked much clearer in motion as well, but again you gonna have to rent it or play it in your buddy's house to see them in person.
http://i49.tinypic.com/efklzp.jpg
That looks like standard gaussian blur.
 
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