ugh... they're using voxels? :|
So the console ports will use voxels, eh? Kind of puts a kabosh on some theories then.
ugh... they're using voxels? :|
I don't think they use the voxel representation for actual rendering.I want to see what they use in place of the memory hungry voxels. Oh, and how downgraded it looks
I don't think they use the voxel representation for actual rendering.
Exactly what I thought..
I was under the impression that voxels were used in the editor for terrain modification & then once done the terrain would be baked into an appropriate format for efficient rendering..
It wouldn't make sense to render the terrain using voxel in real-time unless you required some for of terrain deformation which i wasn't aware crysis had..?
Technically, there isn't a current console that could run the game at high settings, not to mention Ultra High. Someone who thinks they can has no grasp at the point.Yeh but it would still look betterthan most if not any console game out there even butchered severly. Although the amount of Ai, physics and such maybe create the need to compromise even more on the graphics (CPU workload wise).
Still gameplay wise it is a mather of taste, you find this game boring, I find Resistance incredibly boring aswell as HL2 or Lost Planet etc...
But in general people love the gameplay, many reviewers do to. I wonder though if more people would have loved the gameplay (which does and offers what other "golden" games do all-in-one) if it was only PS3 or only xbox360, eh (you know automatically -40points for game on rival platform, +60 if it is on favorite platform)?
Technically, there isn't a current console that could run the game at high settings, not to mention Ultra High. Someone who thinks they can has no grasp at the point.
If the game is coming out to the PS3, Crytek should focus on the gameplay, pretty much like iD did with Doom 3 on the Xbox (a game running at 480p and, approximately, Normal settings) when they added such features like a Coop campaign.
Today's consoles currently have much much more parity in relation to gaming PCs than the previous generation did
I would think it is almost the same as the last-gen, same differences shown for each year. Although the gap might be smaller it still is significant. The res and framerate aswell as added eye-candy reminds me of the last-gen gaps.
Still a good looking Crysis is certainly possible on consoles. :smile:
The Xbox 1 version only ran at medium because it was a 3-year old platform with 733 mhz Pentium and 64 mb of total RAM. Today's consoles currently have much much more parity in relation to gaming PCs than the previous generation did.
Well you have to consider that the 360 and PS3 are both easily capable of full environment dynamic shadowing and other features that were hard to implement effectively on previous generation consoles, even the Xbox. Sure the current ones would have to scale down, but they can do them easily enough to use them and use them effectively like well equiped PCs. However the previous generation was quickly outclassed by PCs. This generation around, consoles have kept up alot better but then again of course all of these new graphics techniques are feasible in some scalable fashion on all platforms now, even the Wii to a much lesser extent.
Isn't the whole Crysis thing kind of an unfair comparison though, because the major difference with Crysis is it not targeting a widely possessed hardware platform but a crazy-expensive hardware system. That is, for example, you could create a game that scales up to a gazillion polygons raytraced whatnot on the PC that runs at 2 fps on a Big Rig, 30 fps across a networked rendering cluster of 16 quad-SLI'd PCs. That would be by far and away the best visuals possible on PC and blow the consoles away, but it's an unrealistic spec to expect real people to have. I don't know what PCs needed to run D3 would have cost, so maybe it's not different, but to get the most out of Crysis, comparing consoles to it's best possible quality, you're talking a crazy amount of hardware. My expectation is that back with D3 etc. the relative expense wasn't in the same league. Output resolution was limited, and we didn't have the option of multiple GPUs to target. Thus games were designed to run on a single GPU in a standard PC config.I don't think consoles have kept pace better than last generation. What games clearly showed the PC's graphical dominance over the Xbox at the start of 2004 like Crysis does today?
Isn't the whole Crysis thing kind of an unfair comparison though, because the major difference with Crysis is it not targeting a widely possessed hardware platform but a crazy-expensive hardware system. That is, for example, you could create a game that scales up to a gazillion polygons raytraced whatnot on the PC that runs at 2 fps on a Big Rig, 30 fps across a networked rendering cluster of 16 quad-SLI'd PCs. That would be by far and away the best visuals possible on PC and blow the consoles away, but it's an unrealistic spec to expect real people to have. I don't know what PCs needed to run D3 would have cost, so maybe it's not different, but to get the most out of Crysis, comparing consoles to it's best possible quality, you're talking a crazy amount of hardware.
My expectation is that back with D3 etc. the relative expense wasn't in the same league. Output resolution was limited, and we didn't have the option of multiple GPUs to target. Thus games were designed to run on a single GPU in a standard PC config.
For comparison, what if someone were to write a console game that allowed hardcore gamers to buy multiple consoles and network them up for distributed processing? If £3000 worth of console hardware produced the greatest looking game ever, would we then say that consoles have visual parity with PCs, or look better than PCs?
Because of this, every reference to PCs versus consoles should always be in the context of a budget.
And if I were to invest in a rig that'll play Crysis to good quality, how much would that benefit the other games I might play versus the consoles? eg. If the consoles can play COD4 at 60 fps, a more powerful PC rig wouldn't benefit me much. You can always shovel on the IQ settings of AF and AA, but that don't count for a huge amount for many people, especially console gamers!