archangelmorph
Veteran
Not quite sure, but I've ways felt crysis coming to the 360/PS3 was eventually going to happen sooner or later (even if slightly downgraded from the dx10 PC version).
Or from the dx9 Pc version..
Not quite sure, but I've ways felt crysis coming to the 360/PS3 was eventually going to happen sooner or later (even if slightly downgraded from the dx10 PC version).
Or from the dx9 Pc version..
Multiplatform for me is very interesting, because I want to see how Crysis benefits from the Cell Processor (PS3 side) or the Xenos (X360 side).
How is it going to benefit from the Xenos?
Cryengine 2 doesnt support stuff like tiling
Unified Shaders as opposed to Fixed Shaders for example. Well, thats all I can think of right now
Eh, what do I know? sue me
Unified Shaders as opposed to Fixed Shaders for example. Well, thats all I can think of right now
Eh, what do I know? sue me
Q: So there are no plans to bring Crysis to consoles in future?
A: The only way I can see Crysis on consoles right now is as a variation of it. And I don't have any plans right now for a variation of Crysis.
Q: You have a PlayStation 3 R&D room here, but there doesn't seem to be an Xbox 360 room. Why is that?
A: Actually we have one, but it's separate. PC and 360 are in one room. The PS3 room is separate because we have some secret technologies being developed there which are not related to CryEngine 2. Our PS3 development is going deeper than many people assume right now.
There are competitors right now who have PS3 technologies up and running. We had our initial version up and running, but we said there are too many compromises.
Yes, we could have commercialised the engine business et cetera, but we felt that if you want to make console games one day - if you want to get groundbreaking results and do things people think are impossible, you need technologies and solutions for that.
The platform itself has a lot of power, but the technology has to provide a framework for the developer so we can unleash that kind of gameplay.
A: Actually we have one, but it's separate. PC and 360 are in one room. The PS3 room is separate because we have some secret technologies being developed there which are not related to CryEngine 2. Our PS3 development is going deeper than many people assume right now.
[ http://www.crytek.com/jobs/frankfurt/ps3-programmer/ ] ...Development of a Next-Generation GameFramework based on CryEngine 2.0
Work on various aspects of porting to engine code to PS3 and creating solutions to get the utmost out of the PS3
unless most of you have been locked in a closet, any variation of the game crysis is going to be significantly gutted from the game you know. The game is memory hungry among other things, something no console has to spare. And no offense but that gamesradar site looks about as reliable as a random and hopeful as a fanboy forum post.
I belive one of the reasons that Crysis hogs so much memory is because it uses Voxels (sp) for terrain, I don't see why they have to use voxels on the consoles. If they don't it should save a lot of ram right?.
if the game isn't gorgeous anymore ,there not much left for it.Did'nt play a more boring game in years.
if the game isn't gorgeous anymore ,there not much left for it.Did'nt play a more boring game in years.
@ _Phil_: Everyones entitled to an opinion but thats all it is. Crysis is a very enjoyable game for many regardless of its graphics, thats why it scored very highly across the board. Sure it won't please everyone but thats nothing to do with the game, its simply human nature.
Not sure how "many" that maybe given the current sales to date..
Or maybe that's just because of a widespread misconception that the game requires a system the equivalent of "cerebro" to run on..
Just fyi, others suggested in the PC Games Forum that it was selling "well" in the EU.
Yeh but it would still look betterthan most if not any console game out there even butchered severly
Every fps i played from resistance to COD4 was a better experience to me.
The AI was the dumbest i ever seen...
the physics killed me more often than the AI...