Well in any case it's certainly rendering all the assets then. That would make me happy in the end.Higher resolution downsampling and MSAA can help alpha texture-heavy scenes quite a lot...
Well in any case it's certainly rendering all the assets then. That would make me happy in the end.Higher resolution downsampling and MSAA can help alpha texture-heavy scenes quite a lot...
Well in any case it's certainly rendering all the assets then. That would make me happy in the end.
Perhaps a higher LOD was loaded?
"The CE3 runs currently at more or less the same quality bar. I say more or less because the engine still optimizes itself to power of the platforms' intrinsics. So the PS3 will run slightly better here, it'll look and feel probably the same, but the engine is diverting computation needs to power subsystems available to the PS3, and the 360 differently, and PC differently."
I noticed something else, am I correct? Similar smoke trails from the grenade alt fire but PS3 appears to be high res smoke (quite a nice effect) at around 0:37 of the long video (2:55)
http://img230.imageshack.us/img230/6131/cry11.jpg
360 appears to have low res smoke at around 1:08
http://img111.imageshack.us/img111/3379/cry2.jpg
Its not that its lower reso or anything, to be me its looks COMPLETEY different the difference is jarring when looking at them side by side. I could be blind though
Except those assets in those images are from CE2 and from modders as evident in the links dating weeks/moths back. Heck I even think one of them is with the use of Rygel's texture pack!
Though they could use the EdgeAA on value 2 or similar of CE3 to smooth out edges. Certainly helps a lot with barely any blur on surfaces.
*Mod* Removed reply to banned user
Seems a somewhat dubious comparison given how the distances are very different between the two... And clearly the scale of the explosions are different.
I was gonna say, it appears PS3 version shows up more vegetation on top of a sharper look. Still not sure if the blurring was caused by any sort of motion blur effects though. Is either version using OBJ based motion blur?Well it seems like the PS3 version got a layer on top of green/brown vegetation texture or such on some spots. Could though be as Alstrong said, LOD but I think it was that way throughout the 360 panning.
So why would Crytech include those modded CE2 shots in a CE3 presentation? I cetainly admire the beauty of those shots regardless. It's getting increasingly hard to differentiate at this point of which is which.
*** http://www.pcgameshardware.com/aid,...eenshots/News/&menu=browser&article_id=677414
*** http://www.pcgameshardware.com/aid,...ism-with-perfect-time-of-day-simulation/News/
Props to hawkeyeIpuppy for awesome TODs (browse thorugh thread to see the same/his screenshots done by him)!
*** http://crymod.com/thread.php?thread...0&sid=9927fcf677f0c97926cfb9e2bde7d3f8&page=1
1:00 time mark
http://www.gametrailers.com/player/18589.html
I was gonna say, it appears PS3 version shows up more vegetation on top of a sharper look. Still not sure if the blurring was caused by any sort of motion blur effects though. Is either version using OBJ based motion blur?
Hope they do get OBJ motionblur in a CE3 based game on consoles at least PS3, coz that'll be significantly beneficial to the overall look of the game.Might be. I doubt the blurring is becouse of motionblur. If so then I've never seen anything similar to it in Crysis/CE2 as the panning is slow yet blurry with no velocity direction "trails". Neither one showed any object motionblur, not present on the tree falling, moving house debris or general movement/animations/shells.
Well I don't know, we know that he worked with Lionhead at some point that's it.Okay fran is not answering my question but could one of you give me an answer. is fran still with lionhead or is he with crytek.
The only thing I see missing is the rain in the final PS3 shots. The lightning is at 2:24.What intrigues me is that the video is VERY 360 biased simply in terms of its shot selection. For example, all of the major shots exhibiting advanced physics and collision detection are running on 360. The final shot starts off with a PS3 shot showing not much at all, then cuts to the same scene on 360 with rain, lightning, the works.
In terms of the ground textures, 360 looks like trilinear, PS3 looks like bilinear. In the initial shot with the reflecting lightballs, the reflections seem to be a higher resolution and more colourful on the 360 shot.
Of course, there are certain aspects that appear to be technically superior on PS3, which several people have already documented, but just from the choice of shots alone, it seems that development on the 360 version of the engine is a bit further along than on PS3.
The only thing I see missing is the rain in the final PS3 shots. The lightning is at 2:24.
GDC CryEngine 3 full trailer: analysis coming later.