@DSoup Heaps of paid overtime for crunch? Lol. Salaried employees aren't getting shit if their hours double in a week. Edit: For example, my company tracks hours but for counting hours against certain projects to apply for tax breaks for the government. If you work overtime the reporting tool won't even let you enter your overtime hours. It maxes out at 40 hours per work week. In the salaried world that's actually very typical, because you do not get paid by the hour and can't earn extra pay for overtime.
I know paid overtime isn't a universal thing, it's most definitely more common to organisations in some countries than others and ultimately it's a complex mix of your labour laws (minimum wages, maximum/capped hours, flexible working etc), the size and sincere attitude to workers of your company and their finances.
In my round 30 years of professional employments (in July this year), I've yet to work in any organisation where paid overtime wasn't just a thing. Now that has shifted a little in the past decade and I'll get on to that.
That said, there is some reasonable expectation of crunch in pretty much all jobs. There is no way most businesses can provide a perfectly even workload at all times of the year. You might be at a business where sales massively increase at quarter end because your customers tend to spend the remainder of their budgets at quarter ends, or year ends. People will move on to other things if it becomes unreasonable and actions aren't taken to minimize the damage to themselves.
There still seems to be a sizeable chunk of jobs with no crunch, for example there are many clerical jobs which are just a solid 9-5 and there are many people doing the same type of work. But some sort of shifting workload is often the norm, which brings me back to the shift away from paid overtime. So it used to be the norm but I've noticed rather than paid overtime, many employers would prefer people work flexibility. What this means is you work less when it suits you
and your employer, and you work more when needed - again when it suits you
and your employer. This can and does work, it works well where am currently and where I was before. Lots of people don't have balanced balanced personal lives any more than work are an equal distribution of work 24/7/365.
When my last job introduced flexible working, I was a manager and I was sceptical. I figured this would be a management and logistical nightmare but it just happened organically. It helps if you and your colleagues care about the job.
I think the real problem is if you have a significant portion of your workforce that is burning out, of which employees leaving is a good indicator, and you do nothing to address it. The story around Naughty Dog is that they've lost 60-70% of the employees that worked on Uncharted 4.
I don't think people leaving a company after a big project is that uncommon, not looking at the CVs are folks in the games development world - it seems like a very transient place and it's a good thing as long as people are not leaving because somewhere was a terrible place to work. People bringing, taking and sharing experience, ideas, and propagating goods practice is healthy for an industry.
Changing jobs is a part of adult life for everyone. Some people end up working in a single place their whole lives but even those should had been looking elsewhere and kept track of ther options and oportunities at all times.
This is an interesting one, I know a lot of people who worked for the same employer all of their life, some even doing the exact same job. I've worked for myself and several larger organisations and as I mentioned above, if you look the CVs of many in the games industry, their project credits are often varied showing they've worked at a lot of companies. I think in part this is because there are so many game developers and the skills are very transferrable.