Cross Platform Play Confirmed Between PS3 and PC on UE3

i should get this on ps3, i can't afford to spend $500 every six months just to keep updated. ;)

Since no such system exists with those requirements I fail to see the relevance of your post.:???:

To Arwin: there is certainly something to be said for ease of use but people need to remember that while a PC game may need installing the first time you play it, it might even need to be patched (although this is rare), every time after that its just as much of a tray and play experience as a console. And what percentage of total playing times does the first time you play the game make up?

You can even go one step further than that and say the PC experience every time after the first is even easier/simpler because you generally get shorter loading times and you usually have the option of applying a no CD crack to eliminate the requirement of using a disk at all.

So in balance if you play the game 20 times, you have one which takes quite a bit longer and is a fair bit more fiddely and you have 19 which are easier and faster. of course, which one you prefer is complete personal preference.
 
You can even go one step further than that and say the PC experience every time after the first is even easier/simpler because you generally get shorter loading times and you usually have the option of applying a no CD crack to eliminate the requirement of using a disk at all.

So in balance if you play the game 20 times, you have one which takes quite a bit longer and is a fair bit more fiddely and you have 19 which are easier and faster. of course, which one you prefer is complete personal preference.
The PS3 version of UT3 offers full HDD installation option though it still requires the Blu-ray disc in the slot.

http://www.gamespot.com/ps3/action/unrealtournament2007/news.html?sid=6174560&mode=previews
To speed up the loading process overall, the game can be completely installed to the PS3 hard drive, but you’ll still need to have the disc in the drive for copy-protection purposes.
 
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the question is how good will it look and run on a cheaper/dated PC compared to the PS3 version.

Lets put things into perspective..

At work I can run stalker at 1280 x 1024 res on an 8600GTS at 20-30fps and it looks like ass..

I'm not sure how they *really* expect to support low end 6800's or 7600's either with an UE 3.0 title without major compromises (normal maps turned off etc.. :oops: )..
 
Lets put things into perspective..

At work I can run stalker at 1280 x 1024 res on an 8600GTS at 20-30fps and it looks like ass..

I'm not sure how they *really* expect to support low end 6800's or 7600's either with an UE 3.0 title without major compromises (normal maps turned off etc.. :oops: )..

Well for lower end graphics card the graphics detail has to be toned down and may make it look worse than the console version. And that is bad perfomance you are getting with the 8600GTS since I with my 7900GT run it ~25-40fps and that at the same res with 4xAA/16xAF and visual IQ mods! :???:
 
Lets put things into perspective..

At work I can run stalker at 1280 x 1024 res on an 8600GTS at 20-30fps and it looks like ass..

I'm not sure how they *really* expect to support low end 6800's or 7600's either with an UE 3.0 title without major compromises (normal maps turned off etc.. :oops: )..

I take it thats with full dynamic lights and everything else turned on? I would have thought the game would look great at those settings but each to his own.

Anyway you could always turn off the dynamic lights, at least then the game would run smoothly.
 
that's exactly what the post above you confirmed. ;)
"Choose between" is one thing. "Lock and forbid" and "change the interface" is another, especially if you can make a play at fooling servers into thinking you're on a gamepad while you're using kb/m. (The users will all pursue any kind of abuse they can, after all. ;) )
 
I'm not sure how they *really* expect to support low end 6800's or 7600's either with an UE 3.0 title without major compromises (normal maps turned off etc.. :oops: )..

The fact that you put "low end" and "6800s" in the same sentence, right next to each other, confirms my firm conviction that PC gaming must die.
 
The fact that you put "low end" and "6800s" in the same sentence, right next to each other, confirms my firm conviction that PC gaming must die.
What's lower than that low-end then? What's my 9600 Pro? Or many a folks' Ti4200? 'Underground end'?
 
What's lower than that low-end then? What's my 9600 Pro? Or many a folks' Ti4200? 'Underground end'?

Sorry I wasn't clear.

To me - and I'm a PC game developer - low-end is integrated Intel, 6100, maybe 64-bit discrete parts. Middle-end stretches from the high 6200/7300s to the low 7600s, and the high end is 6800/7600GT/upwards. This is what our users have - and we're not making casual downloadable/Flash games, but full-price 3D games. Claiming that 6800 is low-end is a textbook demonstration of the "grognard capture" phenomenon that has happened to PC gaming.
 
Sorry I wasn't clear.

To me - and I'm a PC game developer - low-end is integrated Intel, 6100, maybe 64-bit discrete parts. Middle-end stretches from the high 6200/7300s to the low 7600s, and the high end is 6800/7600GT/upwards. This is what our users have - and we're not making casual downloadable/Flash games, but full-price 3D games. Claiming that 6800 is low-end is a textbook demonstration of the "grognard capture" phenomenon that has happened to PC gaming.

If PC gaming dies, console technical progress slows down to about 1/5th of its current rate.

Thats why it always astonishes me that some console fans would actually root for the death of PC gaming.

Regarding your definition of low end, I wouldn't even consider those gaming PC's at all and thus shouldn't even register on the scale. I doubt anyone who has such graphical capabilities in their PC are interested in using it for gaming anyway so as devs you should just ignore them.
 
What's lower than that low-end then? What's my 9600 Pro? Or many a folks' Ti4200? 'Underground end'?

Those parts are not in the (X)-end scale anymore, but how about ancient hardware? :LOL:

I have GF2 MX400. Lower Underground Endâ„¢. ;)

Wasn't that one low-end when released in the old days, Lower Underground Endâ„¢ is being to nice! ;)

The fact that you put "low end" and "6800s" in the same sentence, right next to each other, confirms my firm conviction that PC gaming must die.

Well the 6800 and 7600 comes in different flavors with reduced memory bandwidth/VRAM/clock speeds. And since he said low-end 6800's and 7600's. The slowest type of those cards could really be seen as low-end IMO!
 
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If PC gaming dies, console technical progress slows down to about 1/5th of its current rate.

Thats why it always astonishes me that some console fans would actually root for the death of PC gaming.

Regarding your definition of low end, I wouldn't even consider those gaming PC's at all and thus shouldn't even register on the scale. I doubt anyone who has such graphical capabilities in their PC are interested in using it for gaming anyway so as devs you should just ignore them.

I don't think PC gaming will ever die, as long as the personal computer continues to exist. It will always be a testing ground for hi-end technology because consoles only refresh every 5 years or so. Think of it in the same light as audiophile stereo equipment. Outrageous prices, for debatable gains, but someone is going to buy it.
 
Thanks!

It says:

This sounds like it is controller related, with the kbd/ms support I can´t see any reason for it to be slowed down.
that interview was before kb/m support was confirmed. so far, they've only confirmed kb/m support for PS3, but i don't see why they won't for 360.
 
that interview was before kb/m support was confirmed. so far, they've only confirmed kb/m support for PS3, but i don't see why they won't for 360.

Unless I'm mistaken, the main reason for that would be that Microsoft so far has forbidden it. You are not allowed to support keyboard and mouse for gameplay. This has been discussed a couple of times before I think. So if they do support it for 360, then again, it would be because Epic convinced them otherwise.
 
XFPS360 supports m+k but it doesn't give you mouse feeling. and it is unfair if m+k people kept sending pad people on holidays. ;) but yeah, i doubt MS will support it. they might try strategies that worked well for Shadowrun if m+k was supported for X360 ver, which i don't know.
 
Unless I'm mistaken, the main reason for that would be that Microsoft so far has forbidden it. You are not allowed to support keyboard and mouse for gameplay. This has been discussed a couple of times before I think.

I'll quote myself on that one:

Interestingly I'd always thought that keyboard use was prevented from within games, however I've just looked at the XNA MSDN docs and it states that a keyboard is a viable device for developers to use.

Not sure what they will do about mice.
 
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