i should get this on ps3, i can't afford to spend $500 every six months just to keep updated.
The PS3 version of UT3 offers full HDD installation option though it still requires the Blu-ray disc in the slot.You can even go one step further than that and say the PC experience every time after the first is even easier/simpler because you generally get shorter loading times and you usually have the option of applying a no CD crack to eliminate the requirement of using a disk at all.
So in balance if you play the game 20 times, you have one which takes quite a bit longer and is a fair bit more fiddely and you have 19 which are easier and faster. of course, which one you prefer is complete personal preference.
To speed up the loading process overall, the game can be completely installed to the PS3 hard drive, but you’ll still need to have the disc in the drive for copy-protection purposes.
the question is how good will it look and run on a cheaper/dated PC compared to the PS3 version.
Lets put things into perspective..
At work I can run stalker at 1280 x 1024 res on an 8600GTS at 20-30fps and it looks like ass..
I'm not sure how they *really* expect to support low end 6800's or 7600's either with an UE 3.0 title without major compromises (normal maps turned off etc.. )..
Lets put things into perspective..
At work I can run stalker at 1280 x 1024 res on an 8600GTS at 20-30fps and it looks like ass..
I'm not sure how they *really* expect to support low end 6800's or 7600's either with an UE 3.0 title without major compromises (normal maps turned off etc.. )..
"Choose between" is one thing. "Lock and forbid" and "change the interface" is another, especially if you can make a play at fooling servers into thinking you're on a gamepad while you're using kb/m. (The users will all pursue any kind of abuse they can, after all. )that's exactly what the post above you confirmed.
I'm not sure how they *really* expect to support low end 6800's or 7600's either with an UE 3.0 title without major compromises (normal maps turned off etc.. )..
What's lower than that low-end then? What's my 9600 Pro? Or many a folks' Ti4200? 'Underground end'?The fact that you put "low end" and "6800s" in the same sentence, right next to each other, confirms my firm conviction that PC gaming must die.
What's lower than that low-end then? What's my 9600 Pro? Or many a folks' Ti4200? 'Underground end'?
Neither was I! I should really have replied to archangelmorph as I was agreeing with your position.Sorry I wasn't clear.
The PS3 version of UT3 offers full HDD installation option though it still requires the Blu-ray disc in the slot.
http://www.gamespot.com/ps3/action/unrealtournament2007/news.html?sid=6174560&mode=previews
What's lower than that low-end then? What's my 9600 Pro? Or many a folks' Ti4200? 'Underground end'?
Sorry I wasn't clear.
To me - and I'm a PC game developer - low-end is integrated Intel, 6100, maybe 64-bit discrete parts. Middle-end stretches from the high 6200/7300s to the low 7600s, and the high end is 6800/7600GT/upwards. This is what our users have - and we're not making casual downloadable/Flash games, but full-price 3D games. Claiming that 6800 is low-end is a textbook demonstration of the "grognard capture" phenomenon that has happened to PC gaming.
Steve Polge interview (not Mark Rein)
This sounds like it is controller related, with the kbd/ms support I can´t see any reason for it to be slowed down.The game plays a bit slower on the console versions, and there is some aiming help ...
What's lower than that low-end then? What's my 9600 Pro? Or many a folks' Ti4200? 'Underground end'?
I have GF2 MX400. Lower Underground Endâ„¢.
The fact that you put "low end" and "6800s" in the same sentence, right next to each other, confirms my firm conviction that PC gaming must die.
If PC gaming dies, console technical progress slows down to about 1/5th of its current rate.
Thats why it always astonishes me that some console fans would actually root for the death of PC gaming.
Regarding your definition of low end, I wouldn't even consider those gaming PC's at all and thus shouldn't even register on the scale. I doubt anyone who has such graphical capabilities in their PC are interested in using it for gaming anyway so as devs you should just ignore them.
that interview was before kb/m support was confirmed. so far, they've only confirmed kb/m support for PS3, but i don't see why they won't for 360.Thanks!
It says:
This sounds like it is controller related, with the kbd/ms support I can´t see any reason for it to be slowed down.
that interview was before kb/m support was confirmed. so far, they've only confirmed kb/m support for PS3, but i don't see why they won't for 360.
Unless I'm mistaken, the main reason for that would be that Microsoft so far has forbidden it. You are not allowed to support keyboard and mouse for gameplay. This has been discussed a couple of times before I think.
Interestingly I'd always thought that keyboard use was prevented from within games, however I've just looked at the XNA MSDN docs and it states that a keyboard is a viable device for developers to use.