Exactly. And for that same reason, that is what will separate it apart from everything else.MfA said:Doesnt really matter if it is revolutionary or not, what matters is that it will be the only one of its kind for the near future.
randycat99 said:I would say it is certainly a radical direction for a console design, if not revolutionary. If it ends up redefining what goes into a workstation or desktop PC, I would say that would be a radical direction for PC's, as well. It's pretty hard to be "revolutionary" in anything because just about everything has been done to varied degrees of success. What may not have been possible using yesterday's tech may become ravenously successful using today's tech. So the idea may not be new, but if it achieves distinctly higher levels than its conceptual predecessors, that is a good thing to acknowledge. Given that, it is usually the essence of being "radical", rather than "revolutionary", that makes something notable these days. It just so happens that the term "revolutionary" is more often used to catch the eyes of people, when technically, very few things today are truly revolutionary by virtue of all we have done already.
In Proximity Communication, chips are positioned within microns of each other, but not necessarily touching. That permits transmitters on one chip and receivers on the other to exchange data at on-chip speeds without being connected by off-chip wires, soldered connections, or other current techniques that really slow things down.
...
"If the amount of heat you can dissipate is fixed, the only way to increase performance is to use power more efficiently," Drost says.
Which is why he finds Proximity Communication so exciting. No wires means fewer transistors using a lot less power. It also means you can easily add a whole bunch of wireless communication channels to deliver a massive amount of bandwidth.
And it offers real advantages over the approach others have taken to 3-D chip technology, which is to sandwich several chips together.
"It is possible, by stacking chips, to get quite high bandwidth between them, but it doesn't help with the next step," Drost says.
"Say you're to the point where you can laminate a few chips together. That's great, but if you don't have Proximity Communication, what do you do now? How do you get this collection of chips to communicate with another collection of chips at high speed?"
With Proximity Communication, you can do both.
"We think it's valuable to laminate a couple of chips together, where it makes sense," Drost says. "You can actually increase the density of data and processing in the system. But then the outside chip will have Proximity Communication technology on its outside face and that's how it will communicate with the rest of the system."
What Drost and other members of the team are trying to do is build a supercomputer with hundreds of thousands of processors talking to each other with bandwidth that's comparable to on-chip cache.
"It's a whole different computer when you can do that," Drost says.
Asynchronous design is an approach to building computer processors that allows them to be built and run in a more modular way. In microprocessor designs, for example, it allows engineers to build different components of the microprocessor -- the floating point unit or an arithmetic logic unit, for example -- in modular fashion.
This kind of design lets processors perform more efficiently than traditional, clock-based, microprocessors and also allows Sun engineers to reuse processor components in future designs, something that is rarely done in today's microprocessors, Mitchell said. "When you do asynchronous logic, it tends to use half to a third as much power as a clock system," he said.
Brimstone said:Sun's Proximity Communication is a huge breakthough and will most likely end being more revolutionary than the "CELL architechture". Also a CPU with an asynchronous design is more radical.
In Proximity Communication, chips are positioned within microns of each other, but not necessarily touching. That permits transmitters on one chip and receivers on the other to exchange data at on-chip speeds without being connected by off-chip wires, soldered connections, or other current techniques that really slow things down.
...
"If the amount of heat you can dissipate is fixed, the only way to increase performance is to use power more efficiently," Drost says.
Which is why he finds Proximity Communication so exciting. No wires means fewer transistors using a lot less power. It also means you can easily add a whole bunch of wireless communication channels to deliver a massive amount of bandwidth.
And it offers real advantages over the approach others have taken to 3-D chip technology, which is to sandwich several chips together.
"It is possible, by stacking chips, to get quite high bandwidth between them, but it doesn't help with the next step," Drost says.
"Say you're to the point where you can laminate a few chips together. That's great, but if you don't have Proximity Communication, what do you do now? How do you get this collection of chips to communicate with another collection of chips at high speed?"
With Proximity Communication, you can do both.
"We think it's valuable to laminate a couple of chips together, where it makes sense," Drost says. "You can actually increase the density of data and processing in the system. But then the outside chip will have Proximity Communication technology on its outside face and that's how it will communicate with the rest of the system."
What Drost and other members of the team are trying to do is build a supercomputer with hundreds of thousands of processors talking to each other with bandwidth that's comparable to on-chip cache.
"It's a whole different computer when you can do that," Drost says.
http://www.sun.com/presents/minds/2004-1115/
Asynchronous design is an approach to building computer processors that allows them to be built and run in a more modular way. In microprocessor designs, for example, it allows engineers to build different components of the microprocessor -- the floating point unit or an arithmetic logic unit, for example -- in modular fashion.
This kind of design lets processors perform more efficiently than traditional, clock-based, microprocessors and also allows Sun engineers to reuse processor components in future designs, something that is rarely done in today's microprocessors, Mitchell said. "When you do asynchronous logic, it tends to use half to a third as much power as a clock system," he said.
http://www.nwfusion.com/news/2003/0818darpawork.html