Tesselation is a technique that saves a lot of memory, a much needed feature for consoles to keep up with the PC, in order to solve some memory issues.
As pointed out, Viva Pinata uses tesselation and, I tell you what, the game looks stunning even top end PC users would say it's acceptably good.
Look at the colours, the AA and the level of detail. It's a true "next gen" game.
Viva Pinata looks great, I have played the demo on 360 but its mostly art IMO, I'm not seeing anything technically marvelous there. Certainly nothing even remotely in Crysis's league. Oh, and VP works fine on the PC aswell without resorting to Tesselation so obviously its look isn't reliant on then.
As for the the R6xx series, the PC world is a total mess, because there are too many graphics cards available and the older hinder the newer ones which feature awesome and unique techniques such as tesselation.
Theres absolutely nothing stopping a PC dev from making use of a particular feature in a specific GPU architecture. Id did it with the Doom 3 engine and several other games do it aswell. Hell, you mentioned one yourself above. Viva Pinata.
Console developers work intimately with the hardware, they have secret information we don't know about that perhaps can fill up volumes of textbooks.
Thats basically saying nothing. You can't just say that developers will use "special techniques" to get almost magical capabilties out of the consoles and then back that up with "I don't know what they are because i'm not a console dev". If you can show some evidence of these techniques then thats a good starting point but as I said with my previious post, did the xbox ever match 9700 performance? Has either current gen console even hinted at showing capabilites on par with a GTX in any cross platform game?
For instance, most console games tend to have more polygons than their PC counterparts, and therefore the origin of games like HL2 and Doom 3 is well known because those developers don't know the hardware well and there's always a minimal common denominator approach.
HL2 and Doom 3 were from the last generation of consoles. They both go far beyond anything from the last generation as so comparing there polygon counts to modern games is pointless.
Modern PC games absolutely do not have lower polygon counts than their console counterparts. If anything they have more. Look at Crysis, look at Oblivion, look at Lost Planet. All have more geomtery than their console versions.
The X360 can't compete with those monsters. Period.
I've never said that about the console and I never will, but it can compete for graphics quality at 720p, perhaps not quantity (AAx8, AFx16, and those amazingly crazy numbers)
You seem to be under the impression that the additional power is only of use for resolutions higher than 720p with insane image quality. Thats simply not true. More power is more power at any resolution. If a GTX can do the same at 1920x1200 with 8xAA as the 360 can do at 720p with 2xAA then the GTX can do a LOT MORE ate 720p with 2xAA. Crysis is the perfect example of what a GTX can do when you limit resolution and AA to console levels.
though. Regarding the RSX, it can be helped by Cell while the GTX is on its own but yeah, the GTX is also in a different league
Yes the GTX is in a different league and even it can't handle Crysis at max details and 720p so what makes you think the much weaker GPU's of the consoles could?
Thank goodness you are technically minded and can tweak the settings yourself, I have no idea how the average user could have figured that out and tweaked it.
I'm afraid I have no idea what your talking about there. What did I tweak? I'm simply playing Crysis on my GPU and watching my GPU slow to a crawl because all its "raw power" is being used up, and its still not enough. Thus a reduce the load on my GPU by lowering the details levels. No technical know how required for that.
Even so, you are experiencing performance issues... and you shouldn't.
Of course I should, Crysis at max detail is to much for my GPU to handle so of course i'm going to experience performance issues if I don't dial down the details. This is an example of how my GPU's power
isn't being wasted as i'm clearly using it all.
The real question is, how many PC games will take FULL advantage of the massively powerful and expensive graphic cards?
Most of them. I want to be playing all my games at 1920x1200 with 16xAA/16xAF and a solid 60fps. I can do that with very few modern releases and thus far from being underutilised, I would say I don't have enough power in my GPU. In fact there are quite a few games in which I can't even achieve 30fps at those settings.
I for one prefer developers tweak the game for me because it's their job after all, and they know better.
Well then consoles are perfect for you. Many PC games though, Crysis included will do this for you anyway by detecting the best settings for your system.
Sometimes the engine they use marks the limit though, that's my main complaint so far with UT3, for instance, not very friendly with AA, perhaps (don't know) tesselation etc.
I think UT3 works with AA in the latest driver. Its supposed to have an AA mode in DX10 aswell like Gears, hopefully we will se this in the final release as it wasn't in the demo.
Regarding PC games not using all the GPU's features, like tesselation, well thats not just a PC problem. Very few 360 games use that feature either. And how many use 4xAA with tiling? Or Memexport? Just because its in a console doesn't mean its going to be heavily utilised.