Hi,
After studing the MBX feature list I've still some open points. Some ARM docs mention that "FSAA4Free" is only available on the MBX HR-S, but don't further specify if FSAA is available on the R-S / MBX-Lite at all. Does the MBX R-S offer FSAA? Any idea what overdraw number is used to calculate the fillrate specs? I guess it is 4, which means ~2 cycles/pixel for MBX Lite?
What's exactly the difference between the MBX and the MBX Pro? The T&L core?
There are also differences between the gate counts specified. One ARM white paper, the vertex shader core needs only 160K gates, while the ARM website states it is 210 K gates. So which one is correct?
Further, an MBX white paper states MBX HR-S requires 1.3 mW/clock, while R-S requires 0.5 mW/clock @ 0.13. On the website, they claim 1.0 mW respectivly 0.7mW at the same process. Which one is correct here?
After studing the MBX feature list I've still some open points. Some ARM docs mention that "FSAA4Free" is only available on the MBX HR-S, but don't further specify if FSAA is available on the R-S / MBX-Lite at all. Does the MBX R-S offer FSAA? Any idea what overdraw number is used to calculate the fillrate specs? I guess it is 4, which means ~2 cycles/pixel for MBX Lite?
What's exactly the difference between the MBX and the MBX Pro? The T&L core?
There are also differences between the gate counts specified. One ARM white paper, the vertex shader core needs only 160K gates, while the ARM website states it is 210 K gates. So which one is correct?
Further, an MBX white paper states MBX HR-S requires 1.3 mW/clock, while R-S requires 0.5 mW/clock @ 0.13. On the website, they claim 1.0 mW respectivly 0.7mW at the same process. Which one is correct here?