Guden Oden said:
The x360 mainboard is big because it needs big coolers on both chips, and a lot of support equipment in the form of power regulation, southbridge, video scaler etc. Yes, xenos cooler is also very large, if you look closely it actually has a fair height, it just looks really low profile because it's so damn WIDE! It's pretty much, if not entirely the width of the DVDROM it sits beneath! Anyone who thinks that is a small heatsink is clearly smoking crack.
The GPU heatsink is not big at all. Look at the
attached pic on the previous page with the outlines. The thin WHITE square outline around the GPU is the size of the heatsink. It looks to be about half an inch in height too.
Powderkeg said:
This big white thing is part of the cooling system, correct?
http://images.anandtech.com/reviews/system/microsoft/xbox360/no_cov.jpg
Think that's going to fit inside the Revolution there PC Engine?
That big white thing is for the TWO BIG VERTICAL FANS and BIG CPU heatsink which needs to dissipate at least 85Watts. It's not required for the GPU since the GPU is just piggybacking off the CPUs huge cooling apparatus. The GPU only dissipates around 25-30Watts.
I don't know what your're getting here, we have seen the size of Revolution case, isn't expected for it to have low profile heatsink just for it to fit in there ?
My point is Revolution can have the
exact same GPU as Xbox360 as the small heatsink for the GPU in Xbox360 proves. As for Revolution's CPU, it will not dissipate 85Watts so it will not need that huge CPU heatsink and all the huge fans and ducting that you see there. For Revolution CPU, it will only need to share a unified CPU/GPU heatsink. Basically take the GPU heatsink and increase its length width to cover both GPU and CPU. If you look at the pic I
attached, the yellow square outline is the size of the unified GPU/CPU heatsink I'm proposing. It's about two times as big as the GPU heatsink that's currently in Xbox360.
The lack of heat sink size requires a massive amount of airflow to compensate. My 360 blows air out the back that's almost as hot, and almost as fast as a hair dryer, and pretty much everyone knows about the overheating problems.
First of all the massive dual fans and ducting is mostly for the CPU which is dissipating at least 85Watts! It is
not required for the GPU!
Second there is no widespread overheating problems! There are a minor few Xbox 360s that have problems. This is normal for any large console launch. Unless you have actual numbers of Xbox360 units with overheating problems (that were well ventilated) then you have no ground to stand on.
Finally there are millions of 3/4" thick notebook computers running hot 3GHz+ P4s on AC power at full throttle with no overheating problems whatsoever so even if the CPU in Revolution needs to dissipate lots of heat, it isn't going to be impossible to overcome.
We know from Nintendo that the Revolution will be slightly larger than the DVD drive in the picture I posted. By looking at the entire cooling system in the 360 (Heat sink AND FAN ASSEMBLY we can safely conclude that there is no possible way that would fit in the Revolution.
It doesn't need to, but if it did it would use the same apparatus as 3GHz+ notebook computers.
The Revolution must incorporate chips that run significantly cooler than the 360's if they plan on launching at the size that they've stated. PC Engine pretty much just proved that point by showing how massive of a fan system is required to compensate for such a small heat sink.
Actually I proved you wrong again. Read above and also look at the size of the motherboard.
It would be more effective as the powermac G5s employ this strategy. But with the tall heat sink and the DVD drive in the way it's hard to channel the air like that.
It's pretty trivial to channel air using an inlet duct and inlet fan in addition to what's already there on the outlet side.
I just think it was a bad idea to place the DVD drive ontop of the GPU heat sink. It looks so cramped I'm surprised they could get any air current going.
Logic would indicate that, but there are ways around it that MS didn't pursue. One option would be to put a heatshield under the DVD drive. Another would be to use a slim DVD drive. Another is to just use the innards of the DVD drive instead of the whole box enclosure. Another is to enclose the GPU heatsink in a plastic shroud like that found on highend graphics cards.
The problem with exhaust-only systems is the dust comes in and sticks to those heatsinks, reducing the cooling surface area since dust can act as an insulator.
A fan blowing in will also blow in dust. You can remedy the dust problem with a thin piece foam filter, but then you have to regularly clean the filter which I don't think is feasible for a maintenance free console. Dust is always a problem regardless if you use exhaust fans or not.
Rev's chips need to be cooler, period. Smaller process (65nm), low-K/low-clock or a combo of the two. There's just no way that small box can hold as much power as the other two machines without hitting the thermal barrier. Fast chips run hot. It's just a fact of life. PEACE.
As I have pointed out with pictures, the GPU doesn't need to be cooler or less powerful than what you have in Xbox360. The GPU's cooling requirement is miniscule compared to the CPU. The pictures prove this. The argument that Xbox360 is big because of cooling requirements is false according to the pictures. It's using a bigger DVD drive and the motherboard is big. Heck even if Xbox360 was
passively cooled it would
still be the same size due to the drive and motherboard. The argument that Revolution cannot be as powerful because it would need to be the size of Xbox360 is flawed and the pictures prove this.
The only issue of contention now is the Broadway CPU and what it needs in order to compete with XeCPU. It would likely need to consume less power but that doesn't mean less performance. We know that a single 3.2GHz PPE with an integrated miniPPU block running at only 1.6GHz would compete favorably to a 3 PPE 3.2GHz XeCPU while consuming less power.
Because if Revolution is going to be in the same ballpark performance-wise, then I'd expect Revolution to be in the same ballpark wattage-wise as well (especially when you consider that both went to IBM/ATI to make their chips - i.e. it's not as if MS said, give us your stupid engineers).
Well MS doesn't need to be too concerned with power draw while Nintendo will as they've publicly stated. Also we don't know what Nintendo has in mind and they're not limited to just using PPE cores. There's no stopping them from licensing PPU core IP or coming up with their own generic version of it. A single 3.2GHz PPE is enough for AI while a miniPPU is enough for everything else. AGEIA would love for their IP to be in tens of millions of consoles which would also kickstart their PPU PC addon card business. Let me just remind everyone the PPU's specs.
125 million transistors
182 mm^2 die size
130 nm process technology from TSMC
20 watts power consumption
At 90nm you're looking at around 100mm^2 and 10-15Watts and that's for the
fullblown version not a mini version.