So, now that I've seen Control in person with RT on, it's an impressive showcase for RT.
However, when thinking about it, it's also a pretty limited showcase. The reflections are very impressive, but how many games are going to feature reflective floors and floor to ceiling plate glass windows almost everywhere? Or wet floors?
For example, while playing Gears 5, there's very limited occasions for RT based reflections to be shown off. But in those few cases where the reflections break down (it's generally very good in Gears even without RT), it would be appreciated, but those situations are few and far between.
Lighting is the other area where RT can shine, but Metro: Exodus shows that is a mixed bag at best. The performance hit in that game was so large that all lighting couldn't be converted to RT. This lead to incredibly inconsistent lighting. So much so, that the lighting in Gears 5 looks significantly better than the lighting in Metro: Exodus with RT on, IMO. Not only because the lighting is really good Gears 5, but that it is consistently applied throughout the game.
So, while Control is a very impressive showcase for what RT can bring, from what I've seen, at least with how NV's RTX line does it, it's generally not worth it. Control is basically the only game that has been released thus far that shows that the performance hit and price premium for RT is justified, IMO.
Unfortunately the takeaway is that what makes it so good in Control isn't something that can be so ubiquitously implemented into other games without some sort of contrivance to make everything shiny and reflective. In other words, it fits within the confines of the location where Control is set, but it wouldn't be so ubiquitously present in other environments.
Regards,
SB