The situation in Malaysia and most of South East Asia is the same as what Hekmat describes for Saudi Arabia. Sony does market the PS2 and PSP along with some games through its own retail channels here, but they're mostly ignored in favour of the huge grey import market here.
Parallel imported consoles are cheaper, even after being mod-chipped. The original "localized" Asian region PS2 games are usually straight Japanese copies, but with the manual written in English or Chinese. Sometimes all you get is an instruction card in English and Chinese while the manual and the rest of the game are in Japanese. The few dedicated gamers who buy originals end up buying parallel imported US games. With the PSP, Sony seems to be getting things right: Asian region games are in English, launch around the same time as the othe regions and are fairly cheap at ~US$30-40 a piece.
The Xbox360 marks a surprising turning point in the gaming landscape here. In the months following the Japanese launch, there was a huge influx of Japanese region consoles into the country. It was remarkably affordable for a new console, at RM1400 or ~US$380 for a Premium pack 360, with a 220-110VAC stepdown transformer included. This was at the time when the US was having a shortage of Premium units and fetching up to US$600 on eBay.
The subsequent launch of the Asian region units in Singapore last March eliminated the need for the stepdown transformer. Official Asian region XB360 games from Singapore and Hong Kong are much cheaper than in the US, with the latest titles going for about RM170 or ~US$46 each. There was a blog post/report on Arstechnica recently that US gamers are starting to parallel import through internet import shops such as Lik Sang and Play-Asia, due to the significantly lower prices. The fact that most of the games are region free and originally English content also helps.
The Xbox Live! service is looking to be an effective deterrant against piracy and modding. Atm, there are close to 200 Malaysian gamers on Live, registered on Singapore accounts. For the first time, I'm actually hearing of people refusing to modify their consoles, or buying pre-modified consoles. This coupled with the relatively cheap games (to put it in contrast, my original copy of FFX from Japan cost me RM340 back in 2001, exactly double the price of a new 360 game today), marks a hopeful trek towards the straight path for console gaming in Malaysia. Now all MS have to do is launch the XB360 officially in this country so I don't have to feel bad about putting a fake Singaporean address on my Live profile.
For the upcoming consoles, PS3 and Wii, since being online will play a significant part in the consoles, one hopes that they will follow the same path being trail-blazed by the XB360. Actually, I'm not too hopeful as far as Wii is concerned: this region has always been on Nintendo's "ignore" list. Even Singapore, which usually the first if not the only country in the region to get support, got the cold treatment from Nintendo on the Gamecube. If Sony's PS3 strategy for the region follows what they've been doing with the PSP, then at least during the early adoption phase it'll get support from the dedicated original game buyers here, albeit on the grey market.
Parallel imported consoles are cheaper, even after being mod-chipped. The original "localized" Asian region PS2 games are usually straight Japanese copies, but with the manual written in English or Chinese. Sometimes all you get is an instruction card in English and Chinese while the manual and the rest of the game are in Japanese. The few dedicated gamers who buy originals end up buying parallel imported US games. With the PSP, Sony seems to be getting things right: Asian region games are in English, launch around the same time as the othe regions and are fairly cheap at ~US$30-40 a piece.
The Xbox360 marks a surprising turning point in the gaming landscape here. In the months following the Japanese launch, there was a huge influx of Japanese region consoles into the country. It was remarkably affordable for a new console, at RM1400 or ~US$380 for a Premium pack 360, with a 220-110VAC stepdown transformer included. This was at the time when the US was having a shortage of Premium units and fetching up to US$600 on eBay.
The subsequent launch of the Asian region units in Singapore last March eliminated the need for the stepdown transformer. Official Asian region XB360 games from Singapore and Hong Kong are much cheaper than in the US, with the latest titles going for about RM170 or ~US$46 each. There was a blog post/report on Arstechnica recently that US gamers are starting to parallel import through internet import shops such as Lik Sang and Play-Asia, due to the significantly lower prices. The fact that most of the games are region free and originally English content also helps.
The Xbox Live! service is looking to be an effective deterrant against piracy and modding. Atm, there are close to 200 Malaysian gamers on Live, registered on Singapore accounts. For the first time, I'm actually hearing of people refusing to modify their consoles, or buying pre-modified consoles. This coupled with the relatively cheap games (to put it in contrast, my original copy of FFX from Japan cost me RM340 back in 2001, exactly double the price of a new 360 game today), marks a hopeful trek towards the straight path for console gaming in Malaysia. Now all MS have to do is launch the XB360 officially in this country so I don't have to feel bad about putting a fake Singaporean address on my Live profile.
For the upcoming consoles, PS3 and Wii, since being online will play a significant part in the consoles, one hopes that they will follow the same path being trail-blazed by the XB360. Actually, I'm not too hopeful as far as Wii is concerned: this region has always been on Nintendo's "ignore" list. Even Singapore, which usually the first if not the only country in the region to get support, got the cold treatment from Nintendo on the Gamecube. If Sony's PS3 strategy for the region follows what they've been doing with the PSP, then at least during the early adoption phase it'll get support from the dedicated original game buyers here, albeit on the grey market.