Interesting. I knew the d-pad has limits on the rate of steering movement, but I didn't know about steering aid limiting how far you can steer.
Good to know. I hate the deadzone in GT3, and as a consequence I almost used the stick like I would use the d-pad (sort of like PWM).
Maybe you could argue that the analogue stick can switch faster than the wheel, but the wheel can still be faster than what's necessary to achieve the perfect lap. Grab the centre of the wheel and twist your wrist if you have to.
Typically, yes, but there are definitely exceptions, in Rally or Rally-like driving for instance. And don't forget that force-feedback (and in some cars at especially at lower speeds and when using the Driving Force Pro, 900 degrees of steering) makes it even harder to pull off a quick left right wheel movement. But yes, overall, the two even out, and you can achieve a near perfect lap with both, as is witnessed at the highest level of competition. But, you do sometimes see trends that in certain race styles d-pad wins more, and in other wheels.
Back when I got the df pro first, I used 900 degree mode on GT3, which doesn't actually support it. Thus there was no mapping to how much you need to turn the wheel at different speeds, causing you to have to turn a rather lot for everything. Definitely a downside in most cases, but then I found a track (Apricot Hill) and a slow car (old mini cooper) where I could actually pull off a great lap. And with such low powered cars, it's all about keeping the tire friction to the absolute minimum possible, so getting the smoothest line possible is essential. After 20 laps of getting used to it and perfecting it, I literally obliterated the then best time (though mind you competition on that combination wasn't tough, but it had been driven by one of the best guys back then and I beat that by several seconds), and got called out for that online subsequently several times. Fortunately I had saved the replay.
(racing games that don't allow you to save a proper replay suck!)
I disagree about the d-pad, though. Racing games put a rate limiter on how fast the simulation's internal wheel moves when controlled by a digital input for obvious reasons. Most games map to an analogue control in a 1:1 manner.
I don't think many people are even aware of this (almost forgot it myself), but actually when studying this I discovered that the d-pad on the PS2's controller, like many of the other buttons, can be read both analog and digital, and it is in fact read analog in GT4 if I remember correctly. But obviously in this game it's not mapped 1:1 and there's some definite assists there. But this is the case in more games than you might think.
Maybe there are situations in some games where two analogue XY inputs are essential, but my point is that a controller could never match the inputs to a game that a mouse can generate.
Nope, not in terms of precision and speed. But with all the assists, and depending on the game, who knows? I'd like to find out for sure somehow. Maybe it's easier to get a great console gamer to configure a controller on a PC and set up a match, or may set up certain kinds of tests. What we've not discussed for instance, is how many d-pad GT players haven't been able to make the transition to the wheel at all. They never got as fast as they were with the d-pad, and didn't have the patience to invest enough time to overcome their huge investment of learning to pay the game with the d-pad over several years. Even if we have different default capabilities between keyboard/mouse and controller, we're absolutely seeing something similar when it comes to that kind of transition.
And I certainly personally prefer the controller these days (I go way back on PC with fps games). Just more comfortable and certainly when everyone uses it these things don't matter.
All in all I really agree with most people ... Just support the keyboard and mouse, all these consoles can do this easily enough, and it would open up the console market both to more gamers, and to more genres. But nobody (except now Epic) seems to want to make this investment. But if Epic is successful, then this may change. I might buy their game just for that reason alone, even though I'm not otherwise interested in the game.