The PC is profitable for publishers right now because the cost of porting such games is minuscule when you take into account:
- Steam, easy to distribute games without the need for physical disc release
- Similar architecture for PC/Consoles this gen
- PC version is usually showcase for multiplatform games at E3/Gamescom
1 would still be the case in a PC only market. 2. would be even more of an advantage in a PC only market (no porting costs at all, single API etc...) and 3 isn't a reason PC ports are cheap, it's a simple side effect of the fact that a PC port exists.
No matter which way you cut it, if PC sales of AAA single player games are comparable to XBO sales in todays market (which I think we've established that they are), then PC sales are going to be a damned site larger if there are no consoles on the market. Let's play with some hypothetical numbers to illustrate the point.
These are purely made up but Iets say the current ratio of sales for current gen AAA games today is as follows:
PS4: 5
XBO: 3
PC: 2
So you have a situation there where your total market adds up to 10 with the PC taking only 20%. Now in a world where consoles had never existed, how large would we expect the total AAA games market to then be? Let's estimate that only half of todays consoles gamers would still be interested in high end gaming with 1 out of 2 consoles gamers simply giving up on gaming altogether or being content with non AAA experiences on mobile. That would make the total PC market a 6, or 60% the size of todays market. But with lower development costs and higher per unit profits that could easily be enough to support modern scale AAA games development - given the fact that such development of exclusive games is already possible while targeting smaller markets. And frankly, I think I've lowballed the PC's marketshare above while overestimating the amount of console gamers that would give up on AAA games and ignoring the impact of all the gamers still using last gen consoles or the WiiU, some of which would also be on PC if consoles had never existed.
It's just an illustration but as I said earlier, unless you have some pretty solid evidence to show why any of the above is irrefutably wrong, then it's just opinion vs opinion and I'm really not interested in trying to argue down your opinion. I'm more than happy for you to have it as long as you don't try passing it off as fact.
There's a reason why last gen we didn't see as many ports to PC.
And a reason we're seeing many more this generation.
Another issue with the "gamers would move to PC" argument" is how many of them would turn to piracy
You tell me? If 50% of the current console using public turned to piracy and another 50% chose to purchase the game legitimately then the example I gave above would still stand. Do you have data that suggests different numbers?
or buy games through G2A/Steam sales/Nuuvem,
Where is your evidence to show that the average profit that the publisher sees per unit is lower for PC games than it is for consoles games? You cite the cheap methods of getting PC games above while completely ignoring the likes PS Now or the consoles second hand market.
would they buy AAA games if all they played every day was Dota 2 and CS:GO
So you seriously expect all the people enjoying Uncharted, TLOU, Gears of War etc... would suddenly change their preferences to Counterstrke and Dota in world without consoles? Because somehow the very existence of consoles makes people desrire these games, and without consoles that desire wouldn't exist?
Publishers don't tell the market what to play, they make what the market wants.
Last but not least, why don't we see high budget PC exclusive single player games like Crysis? Is it the consoles fault the platform doesn't attract such games anymore?
That is completely irrelevant to your argument. We don't see high budget PC exclusive single player games like Crysis anymore because the current PC market alone isn't big enough to support them.
Since the entire basis of the discussion that we've been having over the last few pages has been that the PC market would be much bigger without the existence of consoles then I have no idea why you even thought to bring up the point above.
Of course it is relevant. Many PC games are what they are on PC because the console market exists. Ofcourse the XB1 will be getting its AAA big budget titles. Its the only way MS will be able to differentiate in order to maintain or increase their market share. MS needs exclusives. If they dont have exclusives they will be weakening their brand. There are millions who want an XB1 specifically for Halo or Gears. On the PC you dont have a single platform provider who is worried about market share. Only publishers worrying about the sales of their software and they feel safer on the totality of the console market
But if those big budget AAA exclusives can still turn a profit while targeting only the XBO market then it stands to reason that similarly popular big budget franchises would be able to do the same in a PC only market where the total size of that market would likely be much larger than the current XBO market.
I'm one of those PC gamers who moved to consoles. In my case if consoles didn't exist I wouldn't have stayed with PC. I would have most likely have quit gaming or moved to mobile. The cost of the PC & continual upgrading necessary to play games was a big drain on the pocket book & a bit frustrating with all the necessary performance tuning of drivers, etc.
While that may have been true once, it's not really the case any more. I haven't upgraded for 4 years and my PC is still more capable than the PS4. And drivers can be set to download and install automatically the day they release via GeForce Experience, I assume something similar is possible with gaming evolved. TBH aside from shoddy ports which one can only assume would be less of an issue in a PC only market since the PC would be the first class citizen rather than an afterthought, PC gaming today is almost as seamless as console gaming.