Console Die Sizes

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AlNom

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Code:
CPU (mm^2)    GPU (mm^2)    Process (nm)
Microsoft

Xbox

Code:
                CPU    GPU    Process    Transistors
CPU1/NV2A1      90     128    180/150    28M/60M
Xbox 360

Code:
                CPU    GPU    EDRAM    Process    Transistors
Xenon/Zephyr    176    182    80       90/90/90   165M/232M/100M
Falcon/Opus     135    156    64       65/80/80
Jasper          135    121    64       65/65/80
Valhalla/Vejle  168    -      45       45/-/65    372M/100M
Oban (?)        (?)    -       -        32
Xbox One

Code:
           APU    Process    Transistors
Durango    375       28      5 BILLION
Edmonton   240      16FF
Scorpio    360      16FF     7 bn

Xbox Series

Code:
           APU    Process    Transistors
Anaconda   360        7      15.4 BILLION
Lockhart   197        7
 
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Nintendo

GC
Code:
             CPU        GPU    1T-SRAM    Process    Transistors
GameCube     43         110    2-chips    180/180    21M/51M
Wii
Code:
Wii          19         72     95         90/90      (???)
Wiiv2       (???)      (???)   -          55(???)    (???)
Wiiv3/Mini  (???)      117?    -          40(???)    (???)
WiiU
Code:
WiiU         27.73     146.48  -          45/40      (???)

WiiU  on-die eDRAM
32MB - ~40mm^2 @ 40nm
 
Sony

PS2

Code:
        CPU    GPU    Process    Transistors
EE1/GS1 240    279    250/250    10.5M/43M
EE2/GS2 224    188    180/180
EE3/GS3 110    108    180/180
EE4/GS4 73     96     150/150
EE4/GS5 73     83     150/130
EE4/GS6 73     73     150/130
EE+GS   86     -      90/90      53.5M
PS3

Code:
            CPU    GPU    Process    Transistors
Cell1/RSX1  235    258    90/90      234M/300M+
Cell2/RSX2  175    186    65/65
Cell3/RSX3  115    114   45/40
RSX4                        68          28
PS4

Code:
            APU     Process
Liverpool   348       28
Slim        208      16FF

Neo        ~320      16FF

PS5
Code:
            APU     Process
Oberon/???  ???        7
 
Last edited:
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