Only via cable.
I belive its possible to use without a cable aswell. Motionjoy or something, google it..
Only via cable.
TBH, if this is true i hope that they dial back hard on the amount of trees and folliage in the game. Change the actual tree models so that they're easier to render at 720p without looking like a pixellated mess (at all distances). Unlike most you guys, my PC setup limited me to 768p res (through HDMI on my 720p HDTV), the problem with Crysis 1 was that practically none of the assets in that game were made to be seen at that res. So most of the time the game looked fugly to me, even when ramped up to full specs and with 8xMSAA running at <10fps (yes that's what i had to resort to). If they can remake the game for consoles on CE3, then i think it'll be an improvement for everyone who was unfortunate to play the first game as i was forced to (sad face).
They played the demo with sixaxis on stage.
I don't understand what the big deal is about rendering trees at a distance when there are plenty of games that already do that on console. It's just geometry instancing. Just to name a few:
Bad Company 2
Just Cause 2
Far Cry 1-3
Alan Wake
Gears of War 2
The only real problem is having a proper LOD system because they'll obviously be tiny objects in the distance. You don't want to render high poly trees that take up a few tens of pixels. The CE3 demo was also... old, unfinished, and they clearly had other problems to solve for Crysis 2.
Because CryEngine 3 is much better optimized than CryEngine 2, thats the only reason and Crysis 1 will be running on CE3 on consoles.on the consoles yet on PC it runs much faster than Crysis 1.
Because CryEngine 3 is much better optimized than CryEngine 2, thats the only reason and Crysis 1 will be running on CE3 on consoles.
Crysis has two huge visual flaws that can largely be corrected with mods and driver overrides:
Lack of transparency AA - this is the biggest offender and turns the jungles into pixel soup. TSAA can be forced in DX9 and I think modern cards can do it in DX10.
Lack of AF on POM surfaces - there is a mod that fixes this.
If they rerelease on consoles on CE3 I hope they do the same on PC. Really it is a great game and I'd love to play it again with better performance. I can't think of any other FPS that gives you so much tactical freedom in dealing with the various encounters, save for maybe Far Cry. It's possible to complete the tank level on foot, dashing through the fields, hiding in the treeline until you're close enough to set charges on the enemy tanks.
The game does close off when you get to the alien ship, but you'll be so flabbergasted by the visuals at that point that you might not care.
Can i be really cheeky and ask you to PM links to where i might find these MODs. I'll be upgrading my PC later in the year and i'd like to have another stab at Crysis once i have a system than can actually run it
I am surprised at how spectacular it looks, especially the foliage, and it will be interesting to read a DF article about it. Especially the new improved lighting and the differences between texture quality, draw distance, etc. I don't expect cutting edge graphics compared to the original on PC, but being ported to consoles we could see some new stuff and techniques they didn't implement in the original game.
What made the original Crysis special ?
Large sandbox environment. The graphics. Easy to use suit modes, options available, play how you want, etc. You could tear down small shacks with your fists or sneak around, find hidden paths.
Some people didn't like the more linear second half but I did.