RenegadeRocks
Legend
Whats the point in getting Crysis to consoles now ?
Only via cable.
well....remember this?
Havent played Just cause 2 but i heard it has some lush jungle environment on consoles
It was far from miss fit.Sure first couple of chapters dropped frames,but later on it was perfectly fine.Other than some pop in(as with alot of todays games) and slightly reduced resolution game was perfectly playable on consoles.With all the bells and whistles that you can find in todays best looking games.
Only via cable.
Lest we all forget, the original Cryengine 3 demos showed some Crysis-like environs.
^that was also early in development, plus 1280x720 IIRC. C2 ran sub-HD on console. With a little optimization, I think it can run well on console and still look good.
Whats the point in getting Crysis to consoles now ?
Well, anyone expecting high or ultra would be plain out of his mind. There's only so much shader resources, though Crysis 1 did use the rather bloated ubershader. I'd be more worried about their streaming than anything.
Yea Farcry 2 was a gorgeous game both technically and artistically (well imo atleast), filled with tons of geometry and high quality shaders....now obviously it wasn't on the same level as Crysis but it was pretty close and the fact remained that it was completely open world, I'm pretty sure that they could've pulled off even more stuff had if it been a confined sandbox like Crysis instead of open world.I don't understand what the big deal is about rendering trees at a distance when there are plenty of games that already do that on console. It's just geometry instancing. Just to name a few:
Bad Company 2
Just Cause 2
Far Cry 1-3
Alan Wake
Gears of War 2
The only real problem is having a proper LOD system because they'll obviously be tiny objects in the distance. You don't want to render high poly trees that take up a few tens of pixels. The CE3 demo was also... old, unfinished, and they clearly had other problems to solve for Crysis 2.