Yes. The Wii can't run Crysis.Is anyone going to start talking about Crysis any time soon?
Sounds a lot like this thread.I wander from game to game at leisure depending on my mood.
I want to know if i'll be able to play it from a USB on 360 as I only have a 20GB HDD?
I want to know if i'll be able to play it from a USB on 360 as I only have a 20GB HDD?
Pretty obvious they're not trying to make the graphics realistic going by the amount of color grading they use. For better or worse, the overly bloomy style is what they chose art-wise.The strange thing is, the default ToD settings for CryEngine 3 are realistic as far as lighting is concerned:
http://dl.dropbox.com/u/12527604/images/games/cryengine3/skylight.jpg
We know it's not a limitation of the engine, so why make the sky overly bright? It almost seems like they're hide any flaws they might have, though that wouldn't be surprising. I can hardly see how someone could say that the sky looks subjectively better as a white glowing mass
I think my question with using a USB is not so much about performance, but whether the console will actually let me.
I'm not sure but I think while XBLA games and DLC can be played from USB, full titles (like Games on Demand) which is presumably what Crysis will be released under, will only let you play from HDD?
I didnt say its console footage, just console TOD
Even that may not be the case. Since this must be running on PC there's nothing to say many other settings weren't turned up beyond what you will see in the console versions.
Do the console versions support global illumination for example? (maybe they do, I honestly don't know) Because it's a lighting feature available in CE3 that could have been turned on for a build of the engine running on a PC - even if that build was eventually destined for the consoles with the feature disabled.
Do the console versions support global illumination for example? (maybe they do, I honestly don't know) Because it's a lighting feature available in CE3 that could have been turned on for a build of the engine running on a PC - even if that build was eventually destined for the consoles with the feature disabled.