i've been thinking that the best way to recreate reality in 3d would be to use transforms on multi dimentional primitive shapes in a complex number system. basically you would use most of the memory to contain an acurate representaion of the complex number the primitives would then use only a little memory. i guess it would be difficult because of the bit ness of computing. the complex number could be stored in binary tho. i'm just wondering if we have anywhere near the speed required to do this. it would sort of work fractorily aswell. i know fractals and ray tracing can take a while with many primitives, but the performance scales over time. i think from what i know the PS3 would be best suited for this task. the hard part would be creating artists tools so they could work in 3d but get a multi dimentional result. or you could just find the right math to do what you want. much like in fractals, and elite where they used the fenobacci series. i'm wondering what the closest example of this is that is availiable now really, or if there are papers dealing with similar ideas out there.