DeathKnight
Regular
Looks quite a bit granier in some areas and the shadowmaps seem to be extremely lowres.
DeathKnight said:Looks quite a bit granier in some areas and the shadowmaps seem to be extremely lowres.
Tagrineth said:DeathKnight said:Looks quite a bit granier in some areas and the shadowmaps seem to be extremely lowres.
Those are STENCIL shadows, not maps...
But yeah looks like the buffer they used for storing them is very low-res... just as I suspected... the main reason this stuff wasn't used sooner was storage.
Have you played SC? (honest question)Oh? So I guess they must have changed it on PS2, because I'm pretty sure SC on Xbox uses stencil shadows...
There are similar effects of missing or "wrong" shadows in the XBOX and PC SC.Looks pretty good, except the middle pic... where'd his shadow go?
I second that. Those modes should be IMO the least different looking effects of both versions.Thermo and night vision modes actaully look quite simillar to the xbox version. What is so 'eww' about it?
I'm guessing you've never played Splinter Cell on the Xbox because there's a rather large difference in visual quality between that PS2 screen and the Xbox version with thermal vision.marconelly! said:Thermo and night vision modes actaully look quite simillar to the xbox version. What is so 'eww' about it?
Actually, I have played it, and I've seen the high res video of PS2 version that shows thermal mode. It's simpler, but not strikingly different.I'm guessing you've never played Splinter Cell on the Xbox because there's a rather large difference in visual quality between that PS2 screen and the Xbox version with thermal vision.
marconelly! said:Thermo and night vision modes actaully look quite simillar to the xbox version. What is so 'eww' about it?
It doesn't. The shadowing was pretty much a mishmash of projected shadowmaps, shadowbuffers and vertex lighting.Oh? So I guess they must have changed it on PS2, because I'm pretty sure SC on Xbox uses stencil shadows...