Cod3 Ps3

Discussion in 'Console Gaming' started by Krat0s, Oct 20, 2006.

  1. Lycan

    Regular

    Joined:
    Oct 20, 2005
    Messages:
    251
    Likes Received:
    1
    Please, keep the FUD out of this place ! :wink:
     
  2. Dr. Nick

    Regular

    Joined:
    Jul 30, 2005
    Messages:
    854
    Likes Received:
    141
    What FUD? I thought it was known that the GPU they were using in the dev kits before the RSX release had more ROPs and a fatter memory bus than what is in the RSX as far as features known that would be a plus for the the 7800-7900 over the RSX. Didn't we go over this a month ago? What ever features the RSX has that would make it better than the G70 still seems to be unknown except from maybe FlexIO.
     
    #22 Dr. Nick, Oct 20, 2006
    Last edited by a moderator: Oct 20, 2006
  3. Hardknock

    Veteran

    Joined:
    Jul 11, 2005
    Messages:
    2,203
    Likes Received:
    54
    Correct and has been known for awhile now.
     
  4. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    However, I doubt that the Cell and the 'more powerful graphics cards' in that dev PC had anything like the high-speed bus connection between the Cell and RSX that the PS3 now has? That kind of change has a rather large impact on what you can (and want to) do on a system. And when the RSX did end up in the devkits, they were initially on a lower clock than they were in the final hardware ( even if that might have been a bit lower than expected, 80 rather than 130 more than the devkits, right?)
     
  5. rounin

    Veteran

    Joined:
    Sep 21, 2005
    Messages:
    1,251
    Likes Received:
    20
    Just because they've had the kits for the same amount of time doesnt mean the same amount of time and effort were spent on the project by respective teams. Those arguing that COD3 on X360 doesn't have an advantage need to reflect on the situation in terms of Virtua Tennis 3 and use the arguements they presented in that thread agains themselves before furthering their point.
     
  6. Tap In

    Legend

    Joined:
    Jun 5, 2005
    Messages:
    6,382
    Likes Received:
    65
    Location:
    Gravity Always Wins
    I agree

    both systems will be more or less equal in graphics on multiplatform games and be "situation dependent".

    Some games will look better on one and other games will look better on the other...

    these machines are both waaay too close in ability... let's just get over it.
     
  7. MasterDisaster

    Regular

    Joined:
    Aug 26, 2006
    Messages:
    290
    Likes Received:
    10
    cudos to you, this is the exact situation
     
  8. fulcizombie

    Regular Banned

    Joined:
    Mar 14, 2005
    Messages:
    413
    Likes Received:
    14
    Here's an xbox360 in-game movie.http://www.gametrailers.com/player.php?id=12977&type=mov&pl=game

    Not only it looks amasing(and certainly not like a tweaked old gen engine) but it kills resistance in both textures and effects.
     
  9. TrungGap

    Regular

    Joined:
    Jun 17, 2005
    Messages:
    578
    Likes Received:
    2
    I agree that graphically, it kills Resistance. However, I like the large maps in Resistance...Now, if CoD3 delivers on large maps, Resistance can't put up much resistance against CoD3 onslaught. (okay, lame joke/pun)
     
  10. dodo3

    Newcomer

    Joined:
    Nov 16, 2005
    Messages:
    233
    Likes Received:
    1
    Maybe you should run by IGN. There are new Resistance HD videos. :wink: I'm sure your opinion on textures and effects will change.
     
  11. Krat0s

    Joined:
    Oct 10, 2006
    Messages:
    12
    Likes Received:
    0
    :lol:

    This barely kills COD2 which looked like crap.
     
  12. 3roxor

    Regular

    Joined:
    Jun 29, 2005
    Messages:
    671
    Likes Received:
    3
    What stands out for me in this game is the sound and the effects. It looks engaging but somehow can't really grab me. I don't really feel like battling WW2 for the 10th time.
     
  13. Avon_Implosion

    Newcomer

    Joined:
    Jun 10, 2005
    Messages:
    163
    Likes Received:
    1
    Stop, zombie; there is no reason to compare this to Resistance. Stop trying to spur on a flamewar.
     
  14. NBK-Steve

    Newcomer

    Joined:
    Jan 25, 2006
    Messages:
    80
    Likes Received:
    0

    Amen brother.
     
  15. groper

    Regular

    Joined:
    Nov 12, 2005
    Messages:
    439
    Likes Received:
    8
    Location:
    Attica Land
  16. one

    one Unruly Member
    Veteran

    Joined:
    Jul 26, 2004
    Messages:
    4,838
    Likes Received:
    167
    Location:
    Minato-ku, Tokyo
    At 3:15 in the video the guy says "some of the shaders are exclusive to PS3". Also the frame rate seems fairly stable with particles and waving grass and whatnot.
     
  17. Qroach

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    3,868
    Likes Received:
    49

    You mean the fact that COD2 and virtuat tennis 3 were both originally built with Nvidia Hardware in mind? You've just proved your argument wrong by making reference to that.
     
  18. one

    one Unruly Member
    Veteran

    Joined:
    Jul 26, 2004
    Messages:
    4,838
    Likes Received:
    167
    Location:
    Minato-ku, Tokyo
    There is a complete 360 version of COD2 already, building COD3 on top of it is not exactly unexpected. If VT3 was originally built on the NVIDIA hardware and the PS3 can benefit from it, then COD3 should be like that on Xbox 360 too. What's wrong with that?
     
  19. Krat0s

    Joined:
    Oct 10, 2006
    Messages:
    12
    Likes Received:
    0
    Nice framerate + exclusive shaders. Wow..
     
  20. blakjedi

    Veteran

    Joined:
    Nov 20, 2004
    Messages:
    2,985
    Likes Received:
    88
    Location:
    20001
    Who are you? :roll:

    The constant use of term "exclusive shaders" is very interesting wrt PS3...
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...