As far as what will be used for a rasterizer in PS3.... Well my understanding was that Sony would have EE3 (500M transistors) and Graphics Synthesizer 3 (unknown number of transistors but likely astronomical) chips by 2005 or 2006. these chips would form the basis of the PS3.
this infomation, although 2-3 years old now, was from Sony/Ken K.
The EE3, according to Sony, would be a "radically new architecture". I think that sounds like CELL to me. Where as the EE2 of 2002, which is intended for workstations, part of Phase II of Sony's long term plans and unreleased afaik, would be an enhanced version of the EE1 architechure.
The rasterizer in PS3, I would think, is going to be a fairly traditional rasterizer. I do think Sony will opt for a GS3 as they have said in the past. At least the rasterizng portion of GS3 will be a traditional rasterizer--Meaning that I do not think that CELL will be used as a rasterizer, or that a second CELL will do the rasterizing. Either the main CELL CPU in PS3 will do the transform and lighting for a GS3 (as EE's Vector Units do for GS in PS2) or a second CELL will be bolted onto a GS3 rasterizer to act as the T&L/VU/Vertex Shader portion of GS3.
The rastering portion of GS3, or the whole GS3 will most likely be a massively parallel version of GS2 with more features and image processing enhancements (AA, texture compression, etc).