CELL will be there in PS3!

rabidrabbit said:
Why don't the mods ban him already.

I'm a newbie in these forums, and already it seems chap is taking way too much attention from more sensible postings. Whe I started reading these threads, I was amazed how much of the postings are from this same person, and how almost none of them bring no constructive subjects to discussions at all.

I mean, chap is almost in every thread, posting those same things over and over again.
Is chap some dark alter ego of a mod or something.

I agree it is sometimes funny to read how he bangs his head on the wall, but it soon gets old.

I'm not going to reply to chap any more, time is better spent reading the more informative posts that fortunately are still to be found.


got old long ago.... :LOL:
 
2007 seems a bit too much... unless they go the xbox way and release a *quarter-of-next-next-generation* kind of console...... don't think so if u ask me :D
 
for those that still say CELL will not be in PS3 - ok - how about we say that
Emotion Engine 3/BroadBand Engine will be in PS3 - and this uses a whole new arch. from EE1 in PS2 :)
 
News: Sony, Toshiba Disclose PlayStation Chip Plans
Famitsu: News
by Martyn Williams
At a joint press conference held in Tokyo today, Sony Corp. and Toshiba Corp. announced plans to build advanced semiconductor plants for the fabrication of faster and more complex chips as they look ahead to the next-generation PlayStation console and other broadband network products. Among the announcements include confirmation that the Cell processor will be the main engine behind the PlayStation 3.

The two companies each disclosed plans to build cutting-edge factories capable of handling 300-millimeter wafers at a production rule of 65 nanometers. The latter number refers to the smallest track or gap width on a chip's surface. Sixty-five nanometers is about a thousandth the width of a human hair, and about half the width that most of the world's most advanced semiconductor plants are capable of today. A smaller number means semiconductors can be made physically smaller, allowing for more processing power in the same amount of physical space.

The companies need such advanced production technology to produce the Cell microprocessor, which is being developed jointly by Toshiba, IBM Corp. and Sony Computer Entertainment Inc. (SCEI) to form the basis of the PlayStation 3 video gaming console and other future consumer electronics products. Although Sony confirmed that Cell will serve as the heart of the PS3, they declined to give a launch date for the new system, only stating that more details will be revealed at their next business-strategy conference.

The Cell chips are being developed as part of a five-year project that began in 2001 and has as its goal a 1 teraflop-class consumer microprocessor. If successful, the result would be a processor that could be fitted into household electronics, yet is more powerful than IBM's Deep Blue supercomputer. Sony plans to reveal its strategies for Cell's use this year, debuting appliances with the chip inside as early as next month.

Announcing its plans on Monday, Sony said it will spend 200 billion yen (about $1.7 billion) on the project over the next three years. Toshiba said it will spend a similar amount over the next four years in building 65-nanometer production lines. The Sony line will be constructed at the company's Nagasaki plant, while the Toshiba line will be at that company's Oita facility, both in Japan. Construction is planned to begin this June.

First-year investment from Sony will total 73 billion yen, while Toshiba said it plans to spend 40 billion yen this year on initial construction. Both companies declined to provide a schedule for trial or mass production on the chip lines.

The two companies also said that Sony is considering supporting Toshiba's investment in the new Oita line. However, a final decision on whether to provide funds to Toshiba and on how much to provide has yet to be made.

In a separate announcement, Sony also revealed Dragon, a new chip that combines the technology that drives the current PlayStation 2 into a single processor. Dragon is a one-chip version of the Emotion Engine and Graphics Synthesizer, the two CPUs that form the heart of the PS2, that takes up only a sixth of the physical size of the two chips. Sony did not announce what Dragon will be used for, but it's easy to imagine it utilized for PS3 backward compatibility or in a PS one-style redesigned PS2 system.
 
pcostabel said:
In a separate announcement, Sony also revealed Dragon, a new chip that combines the technology that drives the current PlayStation 2 into a single processor.
Dragon? What a cheesy name :(


yeah as i said in another thread... as good as they are and as much as i like Sony.... they do need to sort out their names..... i mean... Broadband Engine... how tacky is that.... :LOL:
 
Playstation 3 in 2007??

just do a search for Playstation on the page....

BTW here is the interesting thing.....

" Right now, some of the best engineers at EA are working on models for the next generation of consoles, such as the PlayStation 3. We don’t know what Sony’s final design will be, but we’ve got a lot of smart people making some educated guesses and we’ve already started working on theoretical models for games that won’t appear in stores until 2007. "
 
PS3 isn't going to come out 2007..

If Cell production begins late 2004 to early 2005, you would have a Japan launch in late 2005, and then a USA launch 2006.
 
Upon reading this article, it got me thinking. Since we already have quite a few PS3 threads, I thought I'd just post this as a reply. Any thoughts are well appreciated... :D

Deepak said:

Interesting. Lets assume for a moment that the CELL is in fact the CPU of the next generation PlayStation. At what expense will it come for Sony to deliver the performance of roughly 1000 times over the PS2? If we assume that the chip will make for 1 TFLOP and a high performance rasterizer, what are the costs Sony will be looking at?

We all know that any company will want us to believe their going to deliever 'a super computer on a chip' - but it's also a clear that a company will only go as far to make sure it won't fall short on profits. My thoughts are, well, how much is the market worth to deliver such a promise?

The market is still growing and at that, it's more valuable for a company such as Sony to keep their position. It also increases the resources that a company will have to invest to stay competitive. What are the profits Sony estimates that a successor to the PS2 will bring them in - and how much money are they willing to spend to stay on top? Bringing a super computer on a chip is all good and fine, but is the market really big enough to justify the investment it takes to achieve that?
 
As I understand it, work on the basic architecture of Cell is pretty much finished. Taking in to consideration that the design is extremely scalable, isnt it just a question of how many "cell" cores they are going to put on the die, rather than if PS3 is going to have a Cell CPU/GPU at all?
 
Well it seems they still haven't started construction on the planets to build the cell chips . I guess they are designing then waiting for building rights so they can start building them . I highly doubt this fab will be built till 2004 then the equipment needs to be brought in and set up. Then it needs to be tested . So i dunno if this will be finished till late in 2006. I know alot of intel and amd fabs take over a year to build and most of them have fab space not used by machines left over .

But int 2007 1tflop is not that powerfull. 2005 yes it will be hard for other companys to catch them. But 2007 ? I dunno about that . A 5ghz cpu (at least) should find its way into the xbox 2 or gamecube 2 along with a r600 + class video card. If it is true and it is pushed back unless the new gs is close to the video cards in 2007 there will be some big problems for sony . Any one else feel this way ?

Also it will give ms time to make back some money lost on the xbox is the generations are pushed further apart.
 
Paul said:
News: Sony, Toshiba Disclose PlayStation Chip Plans
Famitsu: News
by Martyn Williams
At a joint press conference held in Tokyo today, Sony Corp. and Toshiba Corp. announced plans to build advanced semiconductor plants for the fabrication of faster and more complex chips as they look ahead to the next-generation PlayStation console and other broadband network products. Among the announcements include confirmation that the Cell processor will be the main engine behind the PlayStation 3.

The two companies each disclosed plans to build cutting-edge factories capable of handling 300-millimeter wafers at a production rule of 65 nanometers. The latter number refers to the smallest track or gap width on a chip's surface. Sixty-five nanometers is about a thousandth the width of a human hair, and about half the width that most of the world's most advanced semiconductor plants are capable of today. A smaller number means semiconductors can be made physically smaller, allowing for more processing power in the same amount of physical space.

The companies need such advanced production technology to produce the Cell microprocessor, which is being developed jointly by Toshiba, IBM Corp. and Sony Computer Entertainment Inc. (SCEI) to form the basis of the PlayStation 3 video gaming console and other future consumer electronics products. Although Sony confirmed that Cell will serve as the heart of the PS3, they declined to give a launch date for the new system, only stating that more details will be revealed at their next business-strategy conference.

The Cell chips are being developed as part of a five-year project that began in 2001 and has as its goal a 1 teraflop-class consumer microprocessor. If successful, the result would be a processor that could be fitted into household electronics, yet is more powerful than IBM's Deep Blue supercomputer. Sony plans to reveal its strategies for Cell's use this year, debuting appliances with the chip inside as early as next month.

Announcing its plans on Monday, Sony said it will spend 200 billion yen (about $1.7 billion) on the project over the next three years. Toshiba said it will spend a similar amount over the next four years in building 65-nanometer production lines. The Sony line will be constructed at the company's Nagasaki plant, while the Toshiba line will be at that company's Oita facility, both in Japan. Construction is planned to begin this June.

First-year investment from Sony will total 73 billion yen, while Toshiba said it plans to spend 40 billion yen this year on initial construction. Both companies declined to provide a schedule for trial or mass production on the chip lines.

The two companies also said that Sony is considering supporting Toshiba's investment in the new Oita line. However, a final decision on whether to provide funds to Toshiba and on how much to provide has yet to be made.

In a separate announcement, Sony also revealed Dragon, a new chip that combines the technology that drives the current PlayStation 2 into a single processor. Dragon is a one-chip version of the Emotion Engine and Graphics Synthesizer, the two CPUs that form the heart of the PS2, that takes up only a sixth of the physical size of the two chips. Sony did not announce what Dragon will be used for, but it's easy to imagine it utilized for PS3 backward compatibility or in a PS one-style redesigned PS2 system.

Nice find :)

However... Dragon ???

Something is wrong here...

scei05.jpg


Dragon is NOT the EE+GS chip... not according to this document...

Unless they were getting a PlayStation 3 block diagram ready and slipped Dragon in it and then they changed it to a PlayStation 2 diagram... etc... etc... ;)
 
Well it seems they still haven't started construction on the planets to build the cell chips

I refuse to think that the Cell chips will be THAT big :p

Sorry I could not resist ( even if I make plenty of typos )... :(
 
At what expense will it come for Sony to deliver the performance of roughly 1000 times over the PS2? If we assume that the chip will make for 1 TFLOP and a high performance rasterizer, what are the costs Sony will be looking at?

My guess is that it wont be much... and if they deliver what they've promised the market will GROW... The profits will be huge since the market will LIKELY GROW... we could be talking more than half a billion consoles(combined aka all systems) sold by the end of the next cycle...

Anyway at .1micron they probably could've gotten a 1Tflop peak chip, but at 65nm they will most likely have the space to squash most bottlenecks and achieve sustained perf. in excess of 1Tflop...
 
Panajev2001a said:
Well it seems they still haven't started construction on the planets to build the cell chips

I refuse to think that the Cell chips will be THAT big :p

Sorry I could not resist ( even if I make plenty of typos )... :(

Well they are using uranus bawhahahahahahahah :)
 
Sony plans to reveal its strategies for Cell's use this year, debuting appliances with the chip inside as early as next month.

Uhm, does it mean we might see 90 nm Cell based processors tiny enough to fit in Sony Blu-Ray stand-alone players and HDTVs ?
 
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