GwymWeepa said:Well more power means better effects. Futurama had an excellent cell-shaded ship, now imagine that in real-time...that's what I expect.
Exactly.rabidrabbit said::? That's not cell-shading
ChryZ said:I am wondering, would a cell-shading engine based on bezier curves be feasible? Maybe NURBS? Or would the high poly capabilities of next gen platforms render them unfavorable?
Uh... if you make cel shading head that direction, you don't have cel shading anymore. Without distinct lines between lit and unlit portions of models, I don't think it qualifies as cel shading.Megadrive1988 said:yeah I know that wasn't cell-shading by definition. but this is the direction that i would like to see for cell-shading, or at least 'instead of' cell-shading.
Next gen, we will have cel shaded voxels deferred rendered in REYES.Clashman said:You mean we're not going to have cell-shaded voxels next gen?
Tsmit42 said:This generation the hardware did an excellent job on cell shading, so how could next-gen hardware make it look even better? I just don't see much improvement in this type of game except higher resolutions, what are your thoughts?
It could get better if they increase the polycount (and put stencil shadowing as mentioned above). Watch the new version of Appleseed for an impression of where I see cel-shading headed in the next generation. I think Appleseed could probably even be rendered on a PS3 (if the specs are half as outrageous as speculators would have you believe).Nightz said:Tsmit42 said:This generation the hardware did an excellent job on cell shading, so how could next-gen hardware make it look even better? I just don't see much improvement in this type of game except higher resolutions, what are your thoughts?
Wind Waker is as good as it gets. It cant get any better than a real cartoon.
Iron Tiger said:It could get better if they increase the polycount (and put stencil shadowing as mentioned above). Watch the new version of Appleseed for an impression of where I see cel-shading headed in the next generation. I think Appleseed could probably even be rendered on a PS3 (if the specs are half as outrageous as speculators would have you believe).Nightz said:Tsmit42 said:This generation the hardware did an excellent job on cell shading, so how could next-gen hardware make it look even better? I just don't see much improvement in this type of game except higher resolutions, what are your thoughts?
Wind Waker is as good as it gets. It cant get any better than a real cartoon.
Futurama is not the penultimate cel shaded look. Self shadowing, which is what stencil shadows would add, might fit with different uses. It might fit in Killer 7, for instance.london-boy said:And Stencil shadows? How would that help? Do you see perfect shadows in Futurama or all other cartoons/anime?
Very good comment, I gotta second that. Here are a few offical wallpapers from the movie, for those who missed it so far:Iron Tiger said:Watch the new version of Appleseed for an impression of where I see cel-shading headed in the next generation. I think Appleseed could probably even be rendered on a PS3 (if the specs are half as outrageous as speculators would have you believe).