now with the addition of Adaptive Frame Generation, now you can also use LS to output "negative" frame generation. So now you can be running a game internally at 60fps but you can use a 0.5X multiplier and run it at 30fps using LS, or use a 0.4X multiplier so you get 24fps from a base of 60fps, etc etc etc.
In this regard, it's interesting what Alex from Digital Foundry commented on what a former AMD employee, now at Intel, said about the future of Frame Generation.
Said Intel employee commented that Frame Generation could produce extremely high framerates to match the maximum refresh rate of your monitor, regardless of the base framerate of the content (i.e. going from 40fps to 1000fps on a 1000Hz display).
In this scenario, simply knowing your monitor's refresh rate would allow frame generation technology to handle the rest.
The idea of FG dynamically outputting frames to match the maximum refresh rate of your monitor, regardless of the base framerate, could revolutionize how we experience games and visuals.
It would mean smoother gameplay and a more seamless experience, even on hardware that might not natively achieve those high framerates, and would take the most advantage of your display.
In this regard, it's interesting what Alex from Digital Foundry commented on what a former AMD employee, now at Intel, said about the future of Frame Generation.
Said Intel employee commented that Frame Generation could produce extremely high framerates to match the maximum refresh rate of your monitor, regardless of the base framerate of the content (i.e. going from 40fps to 1000fps on a 1000Hz display).
In this scenario, simply knowing your monitor's refresh rate would allow frame generation technology to handle the rest.
The idea of FG dynamically outputting frames to match the maximum refresh rate of your monitor, regardless of the base framerate, could revolutionize how we experience games and visuals.
It would mean smoother gameplay and a more seamless experience, even on hardware that might not natively achieve those high framerates, and would take the most advantage of your display.
Last edited: