DemoCoder said:Because they are not doing Software rendering in the PS3. CELL is a CPU, it will be used to process geometry, physics, AI, and other logic. It will not be used in games to render the final pixel, because pixel pipelines are still organized more efficiency to do this.
The quickest way to lower your effective throughput from the theoretically 250Gflops way down to mediocre is to make CELL render 1080p scenes in software.
I agree with you but there is no word for PS3 about an independent graphics core... Well the information we (at least I) have is sparce to none... Or CELL is a "general CPU for graphics" but then not limited to SM2,3,4...
Doesn't todays processors (P4, A64) renders 1080p scenes in software